Hey everyone, I’ve been making steady progress on my new roster and wanted to discuss a few different topics, such as:
- The LT slump in rewards
- PVP Climbing & Defensive characters
- Trying to cover Classic & Latest 5*s
- New PVE Clearing order!
First, here’s the state of my roster after 5 months:
Rank 104, Slots 199
2s: in the 4th generation cycle
3s: Between levels 183 & 224
4s: 10 Champed, 2 Ready to Champ, All Rostered except Monica, Northstar & Scorpion
5s: 20 Rostered, the notable ones are….
Level 451 Shang (Champed)
Level 435 Sersi (5/4/3) - 294 shards
Level 360 Ultron (4/4/2) - 150 shards
Level 285 Crystal (0/2/3) - 150 shards
Level 256 Gamora (3/5/4) - 252 shards
Supports: Chewie 250, Task Sword 150, etc
No new good supports here
Weekly Production Rates: (lately)
ISO = 530K - 560K
HP = 4000 - 4600
LT = 3 - 4
CP = 245 - 275
1) The LT slump in rewards: My production rate for pulls is low now. I’m in this period where all my 3s are champed but below 227, plus 90% of 4 covers are used to cover my 4s instead of going to champ rewards, AND my rank is below 120, so I can’t play SCL 10 for the best CP rewards. So, my weekly pulls have gone down some. But my 3s are going to start hitting 227 soon, so that will help. Playing SCL 10 is still 8 weeks away and champing 4*s takes forever.
2) PVP Climbing & Defensive characters: Shang & Valkyrie work so well that level 570’s don’t scare me. So I attack almost any team but pick the easier battles like most people. I can climb quickly to 900, but I also quickly get beaten down. Unshielded, they take me down to the 400’s. Since there’s no guarantee I can hit 1200, I play PvP in multiple sessions to hit 75 wins, climbing to top 10, getting beaten down, then climbing again over the course of 2 days. I’m spending more on shields now, so I’ll do my final climb sometime between 17 - 19 hrs out, then do 8 + 3 + 8 hr shields. Lately, I’ve been ending between 1000 and 1200 points.
*I thought my boosted Sersi would deter some attacks in PVP this last week, but she hasn’t made much difference.
Defensive Characters:
Colossus: a general problem for Shang, but I could use Polaris team ups to stun him. I can still down him without stunning, but it takes high combo points to do it. It’s a battle I would rather skip.
Wanda: a general problem for Shang, but manageable because Shang can heal from her hits and destroy her repeater too.
Killmonger: a general problem for Shang, but some careful play can avoid his match-5 defense.
Beta Ray Bill: a small problem with triggering Valkyrie’s bounty, but his protects are quickly overpowered by Shang’s match dmg.
Yellowjacket: Only a problem if he goes invisible
Onslaught & Prof X: Shang can usually heal from their passive dmg
IHulk: a general problem since the AOE can kill Valkyrie and/or the required character. I wish I had Electro for these battles, but Quake may do
Ronan: I almost always down him before his CD tile goes off
Odin: a small problem for Shang, but easily managed. He’s like a weak version of Colossus
Polaris: Usually not a problem, but occasionally she’ll get a lucky cascade and stun Shang, then destroy everyone
3) Covering Classic & New 5*s: somehow I’ve been making steady progress getting older 5s. Excluding Latest pulls, I’ve gotten 12 x 5s. Some from champ rewards, some from milestones and some from special stores. But I still lack the required 5* in many PVEs. My progress is steady so I won’t complain. I was hoping to have Sersi champed by now, but at least I’m really close. I’m also really close with Gamora, so I’ve been watching the daily shard deals for them since I have a ton of HP right now. Sersi could help with PVP climbing and Gamora could help with Wanda and/or Colossus, but that’s yet to be tested.
My new focus is Crystal. I’ve decided to forgo finishing Wheel & Abby, so I started saving CP for her store, and boy was I lucky with it. 4 Crystal’s in 15 pulls, plus the one cover I got from her “Heroic” store. This gives me a big head start in covering her when she hits Latest. The plan is to run her with Shang in PVP and hopefully I’ll get hit less so I can climb higher. Ironically, she’s also a very good counter to Shang.
4) New PVE Clearing order!: First, I want to say that I’m willing to divulge my secrets to success even though it can be used against me. But I believe all truth should be freely shared (unless it’s a proprietary secret that you should keep from your potential or known enemies, but I don’t consider anyone here my enemy), so here’s my recent discovery……
After some discussion with an alliance member, I set out to reinvestigate the PVE point system. I then created a spreadsheet to calculate the end score for a sub, when given the full node points, battle speeds and clearing order. The first table cleared nodes in the traditional order of highest to lowest point nodes in the beginning and then in reverse order at the end. I then copied the table and changed only the clearing order to use my wave method, which is to clear all nodes 1 time in a wave, then repeat 2 more times.
This resulted in a practically identical score (I could get into details but it won’t be helpful). I then copied the table a 3rd and 4th time to try out a new method which bases the clearing order on your points-per-minute for a node. Meaning, if you divide the node points by your battle speed, the nodes with the highest points-per-minute are prioritized. So when the sub begins, you would clear nodes from your highest points-per-minute to your lowest. Then go in reverse order at the end of the sub.
This resulted in 18 - 36 points more per sub. This order is dependent on each player’s battle speed for a certain node, but generally this translates into the rough order of:
Beginning - E3, E2, E1, 2*, 3*, 4*, 5*, H3, H2, H1
Ending - H1, H2, H3, 5*, 4*, 3*, 2*, E1, E2, E3
E = Easy node, H = Hard node
Now I’m sure some players are so intrenched in their pve grind that nothing will change their ways. I’m also guessing that someone else has discovered this and made it known, but this is certainly news to me.