So yeah, 20 ![]()
when facing down level 30 opponents with your 3x166 team is understandable. But when you’re beating 3x330+ enemies with that same team, it’s a bit more of an accomplishment with a bit more downtime due to damage.
My suggestion is to simply tie the consolation prize to the scaling encountered. 20 ![]()
for enemies equal to or lower than your team’s highest level. 40 ![]()
for enemies just above your level to 1.5 times your level, and 60 ![]()
for enemies more than 2 times the level of your highest team member. Is it a perfect algorithm? No. Does it stay within the confines of the developer’s ISO flow rates, while still being a reasonable nod to the effort those nodes take, especially when they are nodes that need grinding for decent placement? I believe so.