# Tiered nodes in Story Events aka 'PVE'

**URL:** <https://forums.505go.com/t/tiered-nodes-in-story-events-aka-pve/25857>\
**Category:** MPQ Suggestions and Feedback\
**Created:** [June 20, 2016, 1:32am UTC](https://forums.505go.com/t/tiered-nodes-in-story-events-aka-pve/25857 "2016-06-20T01:32:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Oldboy](https://avatars.discourse-cdn.com/v4/letter/o/aca169/32.png) [@Oldboy](https://forums.505go.com/u/Oldboy)\
**Post date:** [June 20, 2016, 1:32am UTC](https://forums.505go.com/t/tiered-nodes-in-story-events-aka-pve/25857/1 "2016-06-20T01:32:13Z")

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I’m on my lunch break so i’ll just cut to the chase ![icon_e_smile.gif](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/67bb473b5611f3e55d45572294b1a2a498a74c04.gif)

In order to make roster development more relevant, how about tier-ing the nodes?

Currently,  
3 Easy nodes  
3 difficult nodes  
3 essential nodes  
I’ll ignore the loaner nodes and one-off nodes

Suggested,  
3 nodes - players can only use 1 and 2\* characters. This includes one 2\* essntial node.  
3 nodes - players can use 1,2,3\* characters only. This includes one 3\* essential node  
3 nodes - players can use all characters. Includes the 4\* essential node.

Each set of 3 to have  
1 Trivial,  
1 normal,  
1 difficult node

Or set all the 3 trivial nodes in the 1-2\* set of 3.

This helps to improve gameplay as

- all tiers are used in PVE other than just 1 character of that tier
- people dont jump development of their roster by just using 5\* and 4\* in PvE and ignore the rest
- makes 3\* relevant again
- roster development is more crucial to winning or placing well in PvE  
Edit : - makes it more interesting?  
Edit 2: - scaling levels of opponents become more do-able for the 2\* and 3\* tier since the 5\* are locked out of this tier. Players with high level 5\* aren’t ‘forced’ to use only their 5\* in order to play the Story Event

Obviously people could just develop a few characters of each tier to overcome this problem but they may get stuck in Heroic and Simulator events where there is a greater variety of opponents.  
Perhaps Placement rewards may have to be adjusted.  
Scaling will have to be adjusted to take into account the levels of the lower tiers.
