One last message outlining my particular frustration with the direction MPQ is going in.
I’m frustrated by a lot of things at the moment. I think the nerfs have been handled awfully, the recent communication from the devs and the rumour-mill surrounding changes is pitiful, and Demiurge/D3’s approach to game testing and implementation is downright amateur.
However, even despite these faults, the game should still be playable and enjoyable. The fact of the matter is that the game is fast becoming a real grind, and no fun at all.
Now before I get all the abuse of that element of the forum who always reply “Well if it’s no fun then quit”, just hear me out, because a fair few of you will be at the point I’m at before long.
My main problem is that the devs seem to have no clue how to reward a player and give achievable progression. PvE has been a total grind for a long time now. 8 hour refreshes haven’t really helped. The new changes to PvP MMR, health and nerfs have totally wrecked the structure to my mind. I have no issue in making battles longer and more involved, but it is a broken system the means the you have play for hours every day to achieve the progression awards, and now even on the first shield hop, there is a real chance that you can get hit 2 or 3 times before you complete your own battle. Having to pay for shields for every shield hop battle isn’t fun. The Ultron event was refreshing for the first day, until it became clear that this event required you to play at least 3 hours a day to get any degree of progression.
At the other end of the scale, we have DDQ, which rewards with a 3* cover a day for 15 minutes play.
So we either have:
PvE: Play 3/4+ hours a day to get anywhere (depending on format)
PvP: Play 4+ hours an event to get anywhere
Ultron/special events: Play 4+ hours per day to get anywhere
DDQ: Play 15 minutes a day to get anywhere
So the devs have based a game on you playing 15 minutes or multiple hours per day to get anywhere. What happened to the middle ground, where you could be a reasonably casual player, and still feel that you could progress?
Now it may be different in the 2* world, but when you are at the 3* level, where are you supposed to go? Surely having a maxed 3* roster should help you, but actually it makes every matchup longer and longer. PvP has no more seed teams, and progressions that require you to win maybe 30+ of those matches to achieve anything meaningful. PvE at high levels with horrible scaling and having to hit each node multiple times ceased to be fun a long time ago.
Really it seems to make more sense to play DDQ, unless you want MPQ to consume your life.
Many people I speak to are starting to feel the same. Burnout is at ridiculous levels. Really, should anyone be suffering burnout from a match 3 game and feel the necessity to play for hours at a time just to compete at a basic level?
I would ask that the Devs take time out, give themselves a decent 3* roster with a few 4* covers and then try to play and move forward with the game, whilst actually maintaining a reasonable work and social life. Then come back a month later and tell me how that worked out for them!
MPQ wasn’t always this way, but the Devs really seem to have lost sight of what is fun.
Now if the players here are really content with throwing that much of their life at this game every day, then good luck, but it’s becoming more of an unhealthy addiction for me now, rather than the fun and challenge that it used to be.