This game has an absolutely brutal entry curve and one of the biggest pain points is leveling a PW. 250 per heroic encounter win is an unreal slog with you need 5k for a single level. It seems that veteran players just have stashes of runes and then when a new PW is released, they just pop them right up to 60 and keep stashing whereas getting a handful of PW’s leveled for a new player requires playing 30-40 hours a weeks.
Now, this might not be a huge issue if you got matched with equal levels, but having only a few levels 60’s in recent events means I’m matched against PW’s 10-20 levels higher, and in one case, my lvl 1 Angrath was matched with a lvl 60 Bolas, which you can imagine how that went right?
The new player experience stinks. I’m hanging in there because I love MTG and this game ticks a number of boxes for me, but I can imagine someone who isn’t as fervent a fan as myself would just bail early on.
While you could fix matching to help out, that’s really just a bandaid fix, because the true issue remains, which is that vet players hoard wealth until a new drop and at no point are they left wanting. This is because there are no currency sinks outside of actual product acquisition. This means product needs to remain difficult to acquire and as everything compounds as the sets pile in, the mountain that newbies have to climb keeps getting higher while those at the top just wait.
Solution? Cosmetic currency sinks. It works in lots of games, it would work here.
Mana Gems skins - much like in paper magic, people like to pick their favorite looking lands for their decks. So the gems on the board could be skinned in different ways so people can customize.
Alternate art/animated PW avatars. Easy. People like cool art.
“Playmat” skins - what is the playmat in this game? The player’s card drawer and borders.
Gem board skins - Even more customization, the ability to change the background of the gem board.
So that’s five options for cosmetic currency sinks. How much should they cost? How about as much as leveling a dual color PW to 60?
How does this help new players? Well, it should give some breathing room to increase currency rewards from story mode grinding (just put it at 500 runes per heroic encounter win). Or a timer which which expires after a player has been playing for 60 days in which they earn double rewards. Just some way for new players to get some PW’s under their belt without having to play nonstop for hundreds of hours.
The game is just too skewed in favor of people who have been here a long time. It’s very daunting to see 40 PW’s to choose from and then finding out it takes about an hour to earn 1500 runes and that you need 5000+ of them for a single level. 3+ hours of grinding per level. It’s seriously 40 hours, give or take, of straight grinding to go from 50-60 on a dual color PW.