So I just built a token-based Teferi legacy deck that lead to quite a few funky interactions. Let me walk you through the deck first, then through the wonky situations (I have marked the relevant cards in bold):
Trostani Discordant
Divine Visitation
Thopter Spy Network
Anointed Procession
March of the Multitudes
Sram’s Expertise
Luminarch Ascension
Storm the Vault
Blue Sun Zenith
River’s Rebuke
Problem #1: Divine Visitation does not act as true replacement effect
This is a serious issue, as I built my deck around the assumption that Divine Visitation is a replacement effect. The card reads “Whenever a non-Angel token creature would enter the battlefield under your control, create a Vigilant Angel Token instead”.
Expected: Whenever a non-Angel token would be created, the creation is actually replaced with the Vigilant Angel Token.
Actual: Two things happen
- On a full board, I am asked to remove one of my creatures to make room for the “presumably non-angel” token. This cuts the efficiency of the card in token decks tremendously.
- Furthermore the extra token still enters the battlefield (even on an empty board - this will be relevant on a separate problem). It is then removed. This leads to extra “death” triggers on a token creature that should have never entered the battlefield in the first place. This can both be abused or work in the detriment of the player.
Problem #2: Anointed Procession + Thopter Spy Network + Divine Visitation = Madness
Thopter Spy Network generates 4 Thopter tokens at the beginning of your turn. Anointed Procession doubles those tokens. Divine Visitation replaces all those tokens with nice Vigilant Angel tokens.
Expected: At the beginning of the turn, 8 Vigilant Angel tokens are created.
Actual: Here is what happens
- First replacement angel token is created, then reinforced due to Anointed Procession
- First thopter is generated then reinforced, then it gets -1/-1 - hence I am left with a 1/1 thopter token. Yes, this can get me to 4 creatures on the board!
- Second replacement angel token is created, then reinforced due to Anointed Procession.
- Thopter gets reinforced once, gets -1/-1, then gets reinforced again due to Anointed Procession, then gets -1/-1 again. This looks like a “pseudo correct” behaviour (at least those thopters don’t get bigger and bigger with each anointed procession reinforcement)
Extra: Now I summon a Trostani on my wonky board. Guess what, I have to get rid of two of my creatures to make room for her (no surprise there).
Problem #3: Convoke does not correctly keep track of creature reinforcements.
Due to Anointed Procession, I think the extra reinforcements are not counted towards the convoke. I had on the board 2x Vigilant Angel Tokens and 2x Ascension Angel Tokens, Yet my March had been discounted to a base cost of 6 only (which should’ve instead been 4).
Problem #4: This was super wonky and actually involved my opponent imprisoning in the moon one of my creatures while I had a Divine Visitation (and an Anointed Procession too) out.
- My creature got destroyed by the Imprisoned in the Moon
- Because a moon token was about to enter the board under my control, a vigilant angel token was actually generated. It then got reinforced by Anointed Procession.
- Then moon token then entered the battlefield and it was reinforced.
- Then something “invisible” destroyed my vigilant angel token. (I presume the moon)
This deck particularly comes to show how complex all these mechanics are - convoke, replacement effects on generating tokens, triggered effects on multiplying reinforcements etc. While it’s not surprise we have so many issues, my main problem is the implementation of Divine Visitation which is super clunky - and looks more like a quick implementation that has drastic consequences on the game play itself - much more than it should.
I nicely ask the team once again to reconsider such implementations, think of a solid foundation of rules for this game, and ensure the foundation is properly implemented into the game engine itself. Then creating new cards should be MUCH easier.
//Edited Title -Brigby