We all know about the 166 wall, you run into when climbing in PVP. You’re on a good winning streak, climbing in points and rank steadily, matched up with opponents that are on your level (and if not, still beatable with AI controlling them) when all of a sudden, all you see is 166 teams. When do you encounter this? I normally see it mid 500s. I think the vets with 166 rosters see it a lot later than we do. I hear them say they can climb to 700 - 800, before seeing it.
It makes sense that their wall shows up later, because in the 500s, we encounter our similar teams. At 500s, they’re encountering us. Above the 500s, they should be seeing the weaker 3* teams, and then see their similar rosters, which is the 166 wall.
For me, it starts between 500 and 550 points. I can barely play beyond 600 points, because every single opponent will have a full 3-star team and I will get attacked so often that I am back to 400 points quicker than I can spell Indiana Jones.
I hit it hard at 550-600. And unlike previous PVPs there is no going over, under or around it, even a little. I can skip until I’m blue in the face and have wasted 200+ ISO, and I never find a team I have a chance of beating. Once you hit it, you can either spend $ on shields or watch your points dwindle with no hope of reclaiming them.
Two seasons ago (VI) I was seeing it only after passing 650-700, it was nice to usually hit the 1K Iso reward. Occasionally (rarely) T25’d.
Last season (VII) it seemed to vary, sometimes after 550 and sometimes after 600. This was terrible, that HP at 600 is an absolute necessity to get roster spots. Rarely T50’d (never T25’s), and I missed 3-4 top 100’s - something I had never done since season one. The MMR last season was terrible for transition teams.
First event this season (VIII) it was right after 600. I think my top characters in (VI) were 117 and now they are 127, I don’t know if that is part of the MMR.
It makes the PVP events pretty worthless to play until the last half hour to hour, when the 166’s are already pushing beyond 600 and won’t see/attack you nearly as often. And any event that is worthless to play for the majority of it is pretty boring.
I start seeing ‘over the barrier’ people at around 500, the closer to 600, the higher ratio of fully leveled 3s. Passing 600 might be so Iso consuming hunting for workable team that it’s cheaper to make mini-not-sentry-bomb with boosted MNM and Storm then shield. Your defensive roster doesn’t matter as without shield you will get eaten alive by every single person who get you into their que.
i think this phenomenon show player base of the game is deading . As not enough new players and old player growth in power, the server group all players into same group, even you are not in match with 166. The story end
Atm - between 600 - 650. A Season ago, it was 500 - 550. So no idea how that works - the weaker I was, the more I got paired with impossible matches? Broken.
550 to 600. By the way (full stop) Did I tell you about all the 20 and lower points worth of matches till I got to that point? Maybe it’s better so that people don’t lose stupid amount of points overnight but it makes climbing kinda tedious even to 300.
On the last day of event it is almost exclusively right after 600pts mark. During Nefarious foes it was different, I climbed to nearly 800 without hitting wall..