A suggestion: enact a trigger limit on all cards. No effect can trigger more than 4? (to be discussed) times a turn.
This would prevent a lot of infinite combos - yes they’re fun to play but they’re more annoying to receive, and a lot of the loop effects would be solved.
If it’s not a trigger it wouldn’t be capped, so you could still summon a lot of zombies from Tainted Adversary, but only the 1st four would trigger Diregraf or Lilliana’s ultimate.
Thoughts?
Is there anything this would break? Is 4 too low? I’ve no idea who practical this would be to code, but some effects already have a limit. so maybe it’s possible.