Random thoughts about trying to kill 2 birds with one stone while making $ for the publishers…
A common problem, especially at the legendary token level, is pulling covers for characters that you don’t want (either because you already have them covered or they are undesirable). What if we had an interface to disable a cover from the potential percentages… and the remaining covers would get their tacit 0.001% bump? Probably really hard to program. I don’t know. If I disabled more than one, the remaining covers would continuing absorbing their percentages.
Now for the second bird… expensive cover slots. I only have 85 and they’re expensive already. WHAT IF the ability to disable covers were related to the # of cover slots. For example, every 25 cover slots allows you to selectively disable 1 cover. In this example, my 85 slots allows me to disable 3. Then I wouldn’t have to risk getting IW, Fury, or XFW anymore. Just an example.
Why use cover slots? Firstly, the number of cover slots give some, imprecise measure of a players level/length of play. Secondly, I hear it makes money for the game publisher. Thirdly, and this is more important… it creates a level of dissonance amongst the players that would rather sell off unused characters than buy more slots. NOW, the number of slots (whether filled or not) impacts their draw percentages. We have to mentally balance buying more slots cause it’s meaningful in multiple ways.
If this (or some variation of this) were a reality, then people who are really angling for a new legendary token draw would be buying up cover slots so they could improve their chances and the publishers would get $$$. You can’t sell back cover slots so it’s pretty safe for the publishers. And only the rarest of the rich birds would be able to afford the hundreds and hundreds of cover slots to nullify the randomness significantly - but these aren’t the folks playing the odds game anyhow.