In MtG, we know red represents chaos or barbaric, etc. And in MtGPQ, the concept is embodied by given the color more creatures with berserk or the ability to destroy gem blocks.
However, by doing so, this raises two concerns when you try to build a PvP deck that aims to farm as many points as you can within a limited time constraint.
- You don’t want creatures with berserker in your deck
Despite how much I love how Embermaw Hellion enables all friendly red creatures to deal 3 extra damage, I really hate its berserker ability.
I totally agree with Pandabear on this issue, when compared with vigilance/defender in efficiency on killing creatures, berserker is a joke. It only slows your deck down by making your creatures attack your opponent creatures instead of the PW. And the ability will get your creatures killed eventually as creatures in MtGPQ do not get healed at the end of the turn.
Moreover, to remove nasty opponent creatures, red has Exquisite Firecraft, Ravaging Blaze, Act of Treason + Fiery Conclusion combo, Scorching Strike (PW ability), etc. Red really really does not need berserker to do the job.
- You don’t want to put supports in your deck
Red is not friendly to supports, not even your own.
Some S tier red creatures such as Volcanic Rambler and Abbot of Keral Keep, you see them in nearly every red deck, they destroy blocks of gems when they come to the battlefield. And two of Chandra’s ability also destroy gems when being used. By destroying some random gem blocks that often causes cascading, extra amount of mana is granted to red players. However, unless Hibernum Creations is going to give red supports more shields, I really see no points for red players to use supports which are removed by “friendly fire” more often than by your opponent.
Call of the Full Moon and Flameshadow Conjuring are great supports, just that they do not do well in a red deck.