I have been playing AI blue today with alot of bounce. I noticed that some (not all) bounce returned creature to hand even when full so Greg had 7 or more cards in hand at times.
Academy Journeymage, Exclusion Mage, Perilous Voyage and Depth of Desire all did this.
I have not seen any notes of this being changed somewhere, or did I miss it?
Update: Seems as I either was very tired this morning or just not paying close attention.
When testing this out more in story and TG I can only replicate it with Exclusion Mage.
This card is the only M19 bounce so I guess that they have programmed it to fill the hand beyond 6 cards instead of destroying the creature like it has been from XLN(?) and forward.
I’m not quite sure I like the idea of a second main phase. Obviously it would be fantastic for combos with gaining mana from attacking, but I feel like it would make winning even easier than it already is. No fun if everyone is perfect.
And I have always figured allowing us to target supports/assign blockers was too difficult to code. Considering we now have semi-targeted support kill I don’t think that’s as big of an issue now. And assigning blockers would require a whole overhaul of the game’s combat mechanics.
All that being said, I think the idea of no maximum hand size but adding in a discard step would be pretty cool. Cards like Etali would be a bit trickier to use, but it may work out pretty well overall
The game used to have start of combat triggers. Not sure why they took that away, but I really miss it. Makes the game entirely too finicky that Capt. Lambert Storm must always be in creature slot 1, and your vampire tokens must be in creature slot 3 for Mavren Fein decks.
I agree. Losing the universal pre-combat trigger made a lot of cards either useless or extremely difficult to use. It was one of those changes that was never in a patch note or log, but just vanished into the aether