Undocumented (?) R87 change, and other musings

So I was playing a fight or two in the Heroic to try out my shiny new X-23. Had Fury on the team because, well, Heroic and limited roster. Noticed that his purple calls out the enemy team’s strongest color when in combat. Went into prologue, added Wolverine 4* to the team, and checked that. His black has the same call-out.

I don’t remember seeing this before the R87 patch, so that may be a case of ‘thing people have asked for but we’re not going to tell them it’s there.’

Either way, I’ve either been blind and the result is a pleasant surprise, or it’s an undocumented thing that people will (should) be happy to see and I thought I’d call attention to it.

Other stuff:

  1. text size seems to jump around for ISO and HP quantities. Is anybody else noticing that? Like, it’s decent-sized on the roster screen (expected), smallish to fit into the tiny spot allotted on an event screen (expected) and still tiny on the overworld screen (which…there’s plenty of room there?).

  2. Someone commented earlier about lag when a fist tile is supposed to lash out, and I think I’ve figured out what’s going on there. The game is assigning all the damage BEFORE the fist tile, AFTER the match-whatever, and then it animates. If someone else wants to watch that and see if they see the same thing, that might be the cause.

  3. I’m guessing the ‘easier to press train’ is a mobile thing? I haven’t noticed any differences on Steam.

  4. Mods, please don’t move this. The main intent is “hey folks I think there’s a new thing that isn’t in the patch notes.” The “bug” in 2) is just incidental because someone else mentioned it and I think I mighta figured out what was causing that. If you really want that bit in the bug forums, feel free to excise it and post something there, but I’d really rather the rest of the post stay in general discussion WHERE I WILL BE ABLE TO FIND IT AGAIN.

On Android, still trying to figure out what’s new about the Train button too.

Yeah I’m finding it no easier to press… icon_razz.gif

This change is amaaaaaaazziiiiing.

Am I imagining things or is there now a slightly longer delay between matching tiles and an attack tile activating (at least with Iron Fist on iOS). A bit annoying.

I’ve only recently noticed that the Victory banner at the end of the match sure seems a lot sparklier.

This makes me wonder if the devs are playing around with the order-of-operations, either to fix a previously reported issue, or to deal with some new kind of tile function that is yet to be revealed.

Happens here too (Android), very very annoying. Hope they fix this.

TU inventory counter has been removed, 20 TU limit is still in place

I thought the same thing. Using storm I had a bunch of attack tiles that looked like they weren’t damaging, but it was really just assigning the damage early, in time with the match damage.

I’ve noticed 4DP’s Countdown for What processes a lot slower now. The name of the power pops up for each CD that gets matched. Really annoying.

If screen is locked while in a game it will always pause when you come back to it (android - not sure about apple). Not a huge issue, but when I’m covertly grinding nodes at my desk it adds time!

Nicely spotted about the “best colour” thing showing up in the ability’s description. Probably wouldn’t have noticed otherwise =)

but yeah, that pause before attack tiles fire is gonna be a pest. Bad enough they still haven’t fixed the insane lag when certain countdown timers fire off (Gosh darn flamethrower).

Probably best ninja update in the history of the game. It’s pretty useful.

Did the strongest color description apply to all relevant skills (Blade, cyc, etc?)

Definitely works for Blade, Cyke, Kingpin and XFW too.

That’s great to hear.

Quick, someone kill a Tesiatsu with an attack tile and see if it triggers turn to smoke.

I’ve only checked Fury and WXF, but it would stand to reason.

I just played an entire match where attack tiles from ninjas did no damage to me. Anyone else seen this post R87?