Damage/Stun - 6 AP - If invisible, deals bonus damage otherwise deals damage and stuns target for 1 turn. Damage/Stun - 14 AP - Deals damage to target enemy ignoring effects of any protect tiles, and stuns a random enemy for 2 turns. Guard/Invisible 0 AP - (PASSIVE) Enemy strike tiles add 45% less damage (to a minimum of 1). While enemy is stunned, character is invisible.
maybe nightcrawler?
-low cost invisibility/ damage (maybe his teleportation?)
-attack that bypasses enemy defences? (e.g from behind or sudden attacks maybe)
-passively reduces attack tiles like some sort of pre-emptive strike?
just my two cents, regardless, I’m excited to see who it is
Why does the green ability say “Tile gen/AP gain” ? It does neither, it’s more suited to be described as “damage/stun” like the purple one. Maybe more covers add different effects, but a more likely explanation is some kind of typo?
Given the recent clue (“out of the blue, and into the black”) I’d love for this to be black-suit Spidey. I think he’d have great synergy with Miles Morales’ stun and blue-AP generation on his yellow.
i don’t know if i am reading it right, but does it matter who is stunned, or as long as “an enemy” is stunned; you are invisible to the whole other team or just the one stunned?