Teaser time! Numbers are still in flux (including AP costs)
Unknown (Coming Soon)
5 Star Rarity (Epic) Wiki Link
At Max Level: HP: 42480 Tile Damage: 521/456/63/68/74/586/294/4.0x
Strike Tile Gen - 9 ![]()
AP
If the team has less than 12 Yellow AP, create 2 strength 272 Black Strike tiles and end the turn.
Additionally, If the team has 12 or more Yellow AP, replace all powers with new powers.
Level Upgrades
- Level 2: Creates 2 strength 207 Black Strike tiles.
Level 3: Creates 3 strength 233 Black Strike tiles.
Level 4: Creates 3 strength 259 Black Strike tiles.
Level 5: Creates 4 strength 162 Black Strike tiles.
Max Level - Level 3: Creates 3 strength 937 Black Strike tiles.
Level 4: Creates 3 strength 1041 Black Strike tiles.
Level 5: Creates 4 strength 650 Black Strike tiles.[/color]
ALT: Damage + Bonus on Friendly Special Tile Destroy - 7 ![]()
AP
Deals 2486 damage to the target and destroys 2 friendly Special tiles, dealing 660 damage for each tile destroyed (Destroyed tiles do not generate AP.)
Level Upgrades
- Level 2: Deals 2983 damage + 2 Special tiles for 792 damage each
Level 3: Deals 3480 damage + 3 Special tiles for 924 damage each
Level 4: Deals 3978 damage + 3 Special tiles for 1056 damage each
Level 5: Deals 4475 damage + 4 Special tiles for 1188 damage each
Max Level - Level 3: Deals 13992 damage + 3 Special tiles for 3717 damage each
Level 4: Deals 15990 damage + 3 Special tiles for 4248 damage each
Level 5: Deals 17989 damage + 4 Special tiles for 4779 damage each[/color]
Heal per teammate - ![]()
Passive
(PASSIVE) At the start of the turn, restores 219 health for each team member still in the fight.
Level Upgrades
- Level 2: 263 for each team member.
Level 3: 307 for each team member.
Level 4: 350 for each team member.
Level 5: 394 for each team member.
Max Level - Level 3: 1233 for each team member.
Level 4: 1410 for each team member.
Level 5: 1586 for each team member.[/color]
ALT: Enemy team damage + Bonus per enemy alive - 8 ![]()
AP
Deals 440 damage to the enemy team, plus an additional 311 damage for each enemy still in the fight.
Level Upgrades
- Level 2: 440 + 373 for each team member.
Level 3: 610 + 373 for each team member.
Level 4: 610 + 477 for each team member.
Level 5: 781 + 477 for each team member.
Max Level - Level 3: 2455 + 1499 for each team member.
Level 4: 2455 + 1915 for each team member.
Level 5: 3140 + 1915 for each team member.[/color]
Damage + Self damage on ability use - ![]()
Passive
Whenever an ally fires a power, deals 1217 damage to the target and 907 damage to themself.
Level Upgrades
- Level 2: Deals 1460 damage to the target and 907 damage to themself.
Level 3: Deals 1704 damage to the target and 907 damage to themself.
Level 4: Deals 1947 damage to the target and 907 damage to themself.
Level 5: Deals 2191 damage to the target and 907 damage to themself.
Max Level
- Level 3: Deals 6850 damage to the target and 3644 damage to themself.
Level 4: Deals 7829 damage to the target and 3644 damage to themself.
Level 5: Deals 8807 damage to the target and 3644 damage to themself.[/color]
Damage + Bonus damage on low health - 8 ![]()
AP
Deals 2176 damage. If this chararacter has less than 40% health, deal an additional 1813 damage.
Level Upgrades
- Level 2: Deals 2642 damage + 2072 if under 40% health
Level 3: Deals 3110 damage + 2332 if under 40% health
Level 4: Deals 3238 damage + 2848 if under 50% health
Level 5: Deals 3368 damage + 3107 if under 60% health
Max Level
- Level 3: Deals 12497 damage + 9371 if under 40% health
Level 4: Deals 13013 damage + 11448 if under 50% health
Level 5: Deals 13537 damage + 12490 if under 60% health[/color]
Dev note: Once the character goes into their alt abilities, they can’t return to the original set for the rest of that battle. So make sure you’ve got in all the healing you want to pack in before you fire off that Black ability.
Dev note 2: We’re well aware of the base Red passive having strong synergy with characters like Devil Dinosaur and Star-Lord. The ability as written may well not make it to Live in the same form.
