I forgot to post this last puzzle gauntlet, but I remembered this time.
Challenge: what’s the highest value single strike, attack, or protect tile you can make? You can have more than one on the board, but the challenge is the value of one tile. Your choice as to the type.
Post a screenshot here to enter! The winner gets…street cred? The satisfaction of beating your peers? A cool screenshot?
Whoah, this is a good one. Who has the best mechanism for this…feels like a Low Level AI + Polaris/Mr Negative/Danver5 infinite strike destruction team would get to it eventually, but I haven’t got low level AI to mess with that one.
I like it because there are a ton of different directions to attack this from, since there are a ton of different tile buffers. I wanted to leave the tile types open, because some strategies only work with certain types.
I have some ideas about the most efficient teams at it, and I’ve been testing some stuff, but I have a feeling somebody is going to figure something out here that’ll blow us all away.
I’m currently messing with Nightcrawler, Dark Phoenix, and Sersi in the first (no blue drops) node of puzzle gauntlet on the premise chasing match-5s that way will do it and it won’t be dependent on turns cycling, but unfortunately all the strikes just keep getting matched away in the mess
Clearly the game using signed 32 bit integers but then we already knew that from the last challenge
The only want to get those kind of strike or attack tile numbers would be against enemies who are immune to damage like Kacelius or some of the puzzle ops where enemies only take damage if X happens (where X is something like match a fortified tile).
There are two fights in this puzzle gauntlet where enemies are immune to all damage. One has “no green tiles will fall,” though, which probably means no Crystal (unless somebody gets very creative!)
Maybe this could be 3 challenges, one per tile type?
What’s interesting about this one vs the Evo health challenge is that once Evo’s health went over the cap, the game set it to 1. With special tiles it doesn’t do that – I wonder why that would be.