Unstable ISO-8 (Moonstone) Rank Point Observations

After a couple of days of playing I actually am starting to like this system icon_e_smile.gif
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From what I can tell now the repeatable missions do indeed have iterations as explained above, where each time you complete it a separate two hour timer starts (explaining why it sometimes happens that the mission goes up in value while you are playing, it just means that a reset happened of a higher point iteration).

The interesting thing is that the only ways I can see to maintain an edge is not to wait, but complete missions asap and then farm the repeatable every two hours as fast as you can (as that minimises the reset times). Happy to be proven wrong though, as people seem to be observe higher point values when behind the top ranks (I just don’t see that myself)

There does appear to be some light rubber banding in addition to the recharge system.

Now that we know the system i do like it more than the old systems. I just wish the devs would be up front about how the point algorithm works.

So what’s the summary of how this works?

The points displayed beside a battle reflect what you previously won, not what’s up for grabs? And the point values will go down and then reset every two hours to a rebound?

Practically speaking, does that mean attempting your repeatables every 2 hours for maximum grinding?

That’s what I’ve been doing.

I’m #11 with the top in my bracket 700 points ahead so I don’t see how I can catch up besides insane grinding but we’ll see what happens.

It is impossible to catch up unless the people above you make mistakes, slack off, or there is more point inflation in later rounds. As long as they beat the missions when they are back up, they will maintain the lead. Discrepancies in the time it takes to complete the missions won’t be enough to account for 700 points.

Edit: forgot about rubberbanding - it’s possible but difficult

We’re still experimenting and refining the systems as we move forward. The above description is a pretty good explanation of how this one worked. Each mission had a points maximum that recharged in the background. Rubber banding added a percentage bonus based on your relative position within your bracket, as well as another bonus comparative to other brackets. Every time you beat the mission, it would recalculate the score with the base points reduces and the bonus recalculated based on your new standings. It definitely encouraged players to play for a bit and then put the game down again as opposed to simply mindlessly grinding for a couple hours straight at the end. That wasn’t fun for anyone I don’t think.

Could you guys fix the display discrepancy? It was annoying only knowing how many points I just got and not how many points I’d get if I did the mission again.

Also, please keep the repeatables a little more limited. 30 missions in 2 hours is a brutal pace to maintain for long.

Grinding 1/2-1hr every 2hrs for 5 days isn’t any more fun than grinding once just a few hours on the final day

Yes, please!

Agreed. The diminishing returns were a great change, but it is still a little much, both in terms of the number of missions in each group, and also having to keep a particular schedule to be efficient, but there may be no real solution that makes everyone happy.