At 12:00 pm EST on July 6th, we will be running the Spider-Man Vs. The Sinister Six event. Below ARE some basic details for the event and the current plan for Powered-Up Characters, rewards and upcoming stores!
General Event Structure****Alliance Gameplay
You will need to join or start an Alliance
This event is for 20 players.
The first 20 people to join the event with a specific Alliance are locked in with those 20 people for the duration of the event.
If you join the event and there are 20 people already grouped up for the event, you will join the event separate from the other 20 people. Missions
2 Boss Missions
3 Supporting Character missions per Boss mission
Completing a Boss mission locks the mission
Completing a Supporting Character mission unlocks the Boss mission
Boss Mission Structure
Each Boss mission will consist of 3 of the 6 Sinister Six Bosses
Enemy combinations change each round
Enemy combinations are displayed in the pre-event description
The enemy AP is depleted after defeating them and moving onto the next Boss
(The event gives the Weekly Powered-Up amount to the highlighted characters. The characters that are part of the Weekly Powered-up list may be different for other events)
Do the bosses in each wave have the usual Lv for each round or do they get lowered like wave nodes in PvE ?
Do the bosses still have all 6 colors as strongest color ?
Will we see the stats of the boss before the event ?
Are there any balancing tweaks to Green Goblin ?
Not knowing any answers of the above questions together with the vague descriptions about each boss makes me wants to dial myself down to play casually now.
From the mention of extra damage from yellow matches for Sandman, and matching tentacle tiles for Oct, it sounds like they’re really trying for a puzzle element for each boss. The invisible and airborne mechanics probably are paired with some way around it for Venom and Vulture.
The rewards suggest a true alliance event with a cumulative score rather than individual round advancement this time, so there should also be no scaling of the bosses, which should be a big relief to tier 5 players in the later rounds. Not listing 2 round reward lists is a little confusing considering 2 boss missions. I suppose that must mean we just decide which 3 bosses to face and the rounds advance regardless? I guess it’ll be nice to make the choice, so long as the bosses involved are previewed instead of being surprise silhouettes. Unless… 3 associated sub-missions. We aren’t really getting 4~3 chances on each boss mission, are we?
Every cover reward is useless to me. Is it really worth playing this event just to throw away the covers?
Its ridiculous that the vaulted characters aren’t used as rewards now. We already have far too many ways to earn the special 12. This game is really becoming boring.