Upcoming Feature: True Healing (Live 6/25)

New feature: True Healing

  • Characters receive true healing if their powers heal their wounds. Character powers that ease combat but don’t heal wounds provide temporary health.
  • The following abilities are considered true healing:
      • Ares (Dark Avengers): Sunder - This ability is more a moment of weakness than actual damage, so Ares gains health back when the weakness passes.
        - Daken (Classic) and (Dark Avengers Wolverine): Healing & Heat
        - Wolverine (Patch) and (Astonishing X-Men): Healing Factor
        - Wolverine (X-Force): Recovery
  • The following abilities are considered temporary healing:
      • Black Widow (Original): Anti-Gravity Device - This ability uses gravitic fields that lets heroes fight more easily despite injuries. It doesn’t heal them of these injuries however.
  • Spider-Man (Classic): Web Bandages - These bandages help heroes fight through pain but do not provide actual healing.
  • She-Hulk (Modern): Reprieve – She-Hulk allows for the team to take a rest from combat for a moment and gather their strength but does not heal any wounds.

We’re also along with this making changes to 2*+ character healing rates.
Old Healing Rates

    • All characters regain 12 health/minute
  • Wolverine and Daken regain 24 health per minute

New Healing Rates

    • 2* characters regain 18 health/minute (1.5x faster)
  • 3* characters regain 24 health/minute (2x faster)
  • 4* characters regain 30 health/minute (2.5x faster)
  • Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.