New feature: True Healing
- Characters receive true healing if their powers heal their wounds. Character powers that ease combat but don’t heal wounds provide temporary health.
- The following abilities are considered true healing:
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- Ares (Dark Avengers): Sunder - This ability is more a moment of weakness than actual damage, so Ares gains health back when the weakness passes.
- Daken (Classic) and (Dark Avengers Wolverine): Healing & Heat
- Wolverine (Patch) and (Astonishing X-Men): Healing Factor
- Wolverine (X-Force): Recovery
- Ares (Dark Avengers): Sunder - This ability is more a moment of weakness than actual damage, so Ares gains health back when the weakness passes.
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- The following abilities are considered temporary healing:
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- Black Widow (Original): Anti-Gravity Device - This ability uses gravitic fields that lets heroes fight more easily despite injuries. It doesn’t heal them of these injuries however.
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- Spider-Man (Classic): Web Bandages - These bandages help heroes fight through pain but do not provide actual healing.
- She-Hulk (Modern): Reprieve – She-Hulk allows for the team to take a rest from combat for a moment and gather their strength but does not heal any wounds.
We’re also along with this making changes to 2*+ character healing rates.
Old Healing Rates
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- All characters regain 12 health/minute
- Wolverine and Daken regain 24 health per minute
New Healing Rates
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- 2* characters regain 18 health/minute (1.5x faster)
- 3* characters regain 24 health/minute (2x faster)
- 4* characters regain 30 health/minute (2.5x faster)
- Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.