Upcoming Patch Preview - R41

Gameplay/General

    • S.H.I.E.L.D. has undergone some emergency reorganization after a devastating blow by H.A.M.M.E.R. to a S.H.I.E.L.D. storehouse. As a result of this attack, S.H.I.E.L.D. has run low on their current supplies of Health Packs for in field agents. Heroes that level will no longer be able to avail themselves of a free instant Health Pack to return to full health. However, S.H.I.E.L.D. quartermasters are working feverishly to mitigate this attack. They’ve managed to raise the Agent’s Health Pack maximum to 5 from 4 and lower the amount of time it takes to requisition a new Health Pack to 36 minutes from 96. Health Pack costs have risen slightly as well, from 15 for 1, 60 for 5 to 50 for 1, 200 for 5.
  • H.A.M.M.E.R. soldiers have become more aggressive when Agents and their teams fall back from combat, much as Tournament opponents do now. When retreating, damage equal to one third of each character’s health will be suffered.
  • Tons of back end changes to support upcoming UI changes and future Event types

UI

    • Ability maximums are now listed for each character in the Ability Screen for each character

Characters

    • Added upgrades to Levels 2-4 of Daken’s Pheremone Rage
      • Level 2: +10% Strike tile strength
        Level 3: +10% Strike tile strength
        Level 4: +20% Strike tile strength