The answer is Deadpool Daily but not right now.
In the last 3 Q&A’s the devs keep dodging the issue, and I do get it, there is no easy answer until your’s truly just figured it out. How? Create Deadpool Daily nodes that take roster and character levels into context.
So essentially you keep what Deadpool Daily as is but add nodes seperate from the current ones, the requirement to enter said node is based on your roster and avg character level.
This addresses the 2 problems the devs stated in Q&A #3, they can’t increase the flow of ISO so much that it accelerates newbies into a slow down since they have all their characters maxed, but you also can’t keep creating a divide between the haves and the have nots so here you go.
You could create 7 nodes to start, and you can only enter 1 node as long as you meet the requirments.
Node 1–1* and 2* not maxed
Node 2–1* and 2* most maxed
Node 3–Solid 2* roster
Node 4–2* to 3* tranitioner
Node 5–Sold 3* roster
Node 6–3* to 4* transitioner
Node 7–Solid 4*
Each node offers a fair amount of HP and ISO for that players level. Someone in Node 7 who have all the characters needs to be able to get much more HP and ISO to keep up with the roster slot costs so if you played this node daily you should be able to get a good chunck of that HP cost covered from this, not all since you get some from PvE and PvP events but quite a bit, however you won’t be able to go into 1-6 and scoop up more, you are blocked out. The same is true for Node 1, you will get enough HP and ISO to help you to progress but you still need to earn some.
These nodes fix all the issues since it allows D3 to slowly increase the ISO and HP flow for each segment of the game population. I mean we already have sharding and PvE’s are skewed to low level rosters so the disparity between vets and newbies will always be there but the interaction can be limited.
Assuming this works, (it will) you could further change rewards in PvE and PvP (HP and ISO, not covers) to a players ranking. If I"m Node 5 and finish top 5, vs someone in Node 6 grouping, I won’t win as much ISO or HP, but I will win more than nodes 1-4. But again this would be down the road.
So what my suggestion fixes is the HP and ISO flow for players as well as tailoring the flow to a specific players rosters and levels. It keeps new players from accelerating to levels they aren’t ready for or earned, but it also keeps the vets on pace for the ever increasing HP costs and ISO demands. PLEASE, PLEASE, PLEASE do this!!! This will fix a lot of issues we vets are having without messing around with the newer players.