Merged from separate topic
I long for the days of the original PQ where there were alternate goals not driven by the quests (with the current equivalent being the tourney du jour). One of the things that added dimensions to the original game was the castle that you got to upgrade, with each upgrade bringing with it other combat types / objectives. I’d propose bringing that same mechanic to MPQ. The obvious equivalent is giving your stable of heroes a place to call home.
Headquarters
First, there needs to be progression here. The base headquarters could just be some apartment with a couch, located above a gym or something. Players could upgrade it for additional benefits and eventually expand it by conquering/buying/building additional locations (such as Stark Tower, the Daily Bugle, etc.). Each addition could unlock other mini-games (such as timed fights, crafting or whatever). Or it could give random things such as a small amount of resources, boosts, or improved healing. Nothing over-powered but it gives another dimension to the game. It could also provide “space” for your heroes, so instead of expanding your roster, you’d simply find more space for a hero to live. It would be an interesting PVE alternative that instead of going for a character directly, the reward could be that you acquire some building and the hero just sort of “tags along” with it (i.e. each round of the tourney gives you another part of the location and rewards you with an add-on for your HQ and a cover for that hero).
Avenger’s Mansion or Baxter Building
Building/expanding these locations could expand your available roster slots. Other well-known locations in the Marvel universe could act as further upgrades for your roster (so you’re not constantly upgrading a single building).
Tony Stark’s Garage: Vehicles
Another benefit of the Headquarters could be that you get Tony Stark’s garage (or the hanger under the X-Men school - whatever). This would give you access to different vehicles. The exact effect of vehicles could just be trophies for your achievements, they could provide flavor for combat, or even provide a special ability or have a passive ability that shows up on the action bar (similar to how environments work).
Bruce Banner’s Research Lab
The equivalent of crafting for MPQ. It would be nice to be able to research extra benefits. Improved healing time, vehicle add-ons, improved ISO effectiveness (increased combat rewards). It could be something similar to how crafting worked in the original PQ. You play a special map, 4 of a kind’s yields research beakers, and you need to match so many beakers to research an idea. Some sample ideas could be:
- ISO effectiveness: Each rank (up to 5) increases the ISO booby prize by 2 ISO (so you’d be getting 22 ISO per match instead of 20, up to a maximum of 30)
- Mutant Healing: Each rank (up to 5) increases out of combat healing by 1%
This is just a list of sample ideas that an HQ could be the base for, allowing for a depth of dimension that earlier incarnations of the PQ franchise had, while also providing many more opportunities for pay-points, alternative game mechanics/objectives, and deepen the flavor of the game by enriching it’s connections to the Marvel universe.