How is it remotely fair that you win 20 points from the game’s absolutely terrible matching system only to have magically lost 85 when you come out of battle.
Please ensure that when a player is active in a battle, no attacks can be made against them.
How is that infinite points? If you’re lollygagging and not actually playing, then you’re not gaining any points. It wouldn’t be feasible to use it as a replacement for a shield.
Besides, I don’t mean any fight, I just mean for the current hopper you’re in. It makes zero sense to spend 5 minutes trying to gain 15 points and then find out you’ve lost 85 or more during that time.
There’s literally no downside to this, except happier players. I thought that was the point.
Under this system, if I spend all my unshielded time fighting I can climb to an arbitrarily high score with no possibility of points lost due to incoming attacks. So maybe not infinite, because it’s still limited by the time you can actually spend playing in a single event, but it would nullify the main factor limiting scores now.
Granted, it would also nerf Sentry if the speed of shield hops was no longer a factor.
Well if no one loses points, then it become the matter of who can grind the most. And we have seen in pve that MANY players are willing to lose sleep to grind.
And what does that mean? It means that in your proposal, if you can’t grind, you will lose. No thanks, the pve is already set out to benefit grinders. I don’t want the pvp to turn out like that.
On top of the previously mentioned notion that the only time you could be attacked is the 60 seconds between matches while you’re climbing, once I realized I had no health packs left and couldn’t climb anymore, especially as a Steam player, I’d just hop in a match with a random team and let it sit for 3-4 hours (or overnight) and be safe the whole time.
PvP might be broken in a few ways, but this is nowhere near the solution.