So, during the few times I played the Hallow’s Eve, sometimes I ran into decks that plays NO Zombies. In an event where everyone is encouraged to play Zombies. And some of those decks are potential one-turn-kill kind of decks (looking at you, Kiora)
While obviously these un-living players have a disadvantage of never reaching 1st spot due to not completing objectives, it’s still downright annoying that they are, for a lack of better words, rewarded by ignoring secondary objectives. Sure, you can say that I am a sore loser whatever, but look, you make a supposedly for fun event where people are encouraged to play Zombies, and then you don’t give them proper incentives to actually play Zombies. What gives?
In light of this, I want to suggest that depending on the events:
1. Give more ribbons on secondary objectives as opposed to winning, or if possible, NO winning objectives.
The first part of the sentence is self-explanatory: For example, 1 ribbon for winning, 4 ribbons for 7 Zombies and 2 ribbons for 13 Zombies. I know this sounds cruel for players who want to win, but please, there are enough events out there where winning is everything (such as the PvE event and Nodes of Power); For those win-happy events, it’s very understandable, and in fact very very logical and expected that winning has more ribbon reward. But for this Hallow’s Eve? Why do you tell people to play Zombies if playing a lot of Zombies is not as rewarding as winning? It’s stupid.
As for the second part, I know it may seem confusing that an event/node would ask players to just complete the for-fun objectives and no direct reward for winning, which brings me to the next points:
2. Try implementing objectives that give ribbons even when you lose
This is in part due to the occasional decks that deliberately ignore the event theme just to fish for the win, meaning that players who actually want to try completing the objectives are immediately set up for very, very bad disadvantage. In light of this, for events such as Hallow’s Eve, allow players to obtain the ribbons for playing Zombies even if they get trashed by those overpowered, out-of-theme decks.
However, I also need to reiterate that this idea for getting ribbons by completing secondary objectives even if you lose should apply only to specific events, in other words there is no specific need to implement this in Nodes of Power, for example (that event really is about murdering everyone as brutally as possible, so who cares).
Thank you