Versus Win Rewards Update

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We’ve got a change for Versus wins coming to Versus events near you! Starting with the Iceman Ice Breaker Versus Event, we’re changing the number of wins you’ll need to get rewards. This doesn’t change the points required or the items rewarded, just the wins to receive that tier of reward. It also only affects events that have not yet taken place, any currently running events will keep their reward structure. Below we’ve listed the rewards with the old and new win amounts required. Simple, but effective!

S.H.I.E.L.D. Simulator will also be undergoing a similar update next season, but as it is already running for this season, it will be unchanged for now.

excellent news! so excited for all the changes to come. kudos and thank you.

Off to a great start! Thank you!

Phenomenal change! Thank you!

The grass is getting greener since the new administration. Thank you .

Thank you good change

Great Job!

Two thumbs up as getting the 4* shards is now within easy reach for me.

KGB

Thanks a lot, the benefit of getting REAL PLAYERS involved, and to listen to your “clients/players”

THANK YOU!

I also really liked your graphic for this thread. If I had two thumbs, you’d be getting them both in the upright position.

This is great! I usually didn’t have a problem reaching progression (which is all I care about) in slices 1 or 4 (unless I start too late). But I would mostly just grind out points using the best boosted options as to give me better defense and not put a target on my back.

Reducing wins by 33% means having another viable option to hit full progression (again, all I care about) where I don’t always have to play my best/fastest/scariest teams.

I’ll probably still mostly build around the boosted characters, but pair them with unboosted 5s or even 4s more! I really really like the god boosts and hope they are staying under this new regime. I love that every character gets a week to be one of the top dogs since I build my roster pretty evenly. Tons of fun.

I appreciate the in game phrase “and will stay”, not like the previous time.
Thanks for the QoL and the confirmation of not being a one time shot.

This is definitely a good change. Now if you would only fix the larger problem of losing points when someone attacks in pvp, thus making the higher rewards nearly impossible to obtain, I might play pvp a lot more. If I get close to a reward, I get attacked a million times, and lose a third of my points, since apparently 80 people can attack me at the same time, while I can only attack once. The whole pvp system needs a complete overhaul. You also need to consider real time fights between actual people, real pvp, not AI always representing one side.

That is the point of having the alternative to earn rewards by wins, not points.

They want you to spend money on HP for shields to protect your points. Their not gonna change it to a new system that makes players spend less.

Awesome change, thank you.

I wouldn’t say no if you asked me if it was okay to add wins to the lightning rounds to boot. :wink:

Might have to make seed teams not count for the wins if they do that.

Am I missing something? The last reward in LR is 500 iso-8.

And I’m surprised shield sim got reduction in wins as well. We have over 25 days to hit 75 wins, and it looks like a lot of players are not hitting it?

SHIELD Sim can often just not be worth the effort as I alluded to in the other thread.