Good old St John; the torchiest flame addict. Here’s what I think could make him instantly viable.
I’m doing something different here. I want thoughts on how he’d be built. Is he active/passive ala Doom, two passives and a single ability ala Prof X, or ALL DAMAGE ala Thor? I’m leaning towards Thor, but I could have a LOT of fun with his passives.
Before you upvote this, go back to What Marvel character are you hoping for? (post movesets) - Speculation and Concepts - 505 Go! Official Forums and upvote the new guy’s Pyro submission. It’s the reason I put together my take on ![]()
![]()
![]()
Pyro.
Pyro (Marvel NOW) ![]()
![]()
![]()
8250 HPs.
![]()
It starts with a Spark. Passive.
This would be a Daken-inspired passive that generates reds similar to Daken’s heal. The less blue, the better.
![]()
Wildfire. Passive.
This would be a take on Scarlet Witch’s passive, that randomly generates reds. Fire spreads. Why wouldn’t that mean free reds for everyone?
![]()
Raging Inferno. X AP
!(http://img4.wikia.nocookie.net/__cb20080403153439/marveldatabase/images/0/07/St._John_Allerdyce_(Earth-616)
_004.jpg)
This would be similar to Magneto’s Blue or Storm’s Yellow that has the caveat that it destroys team-up tiles (think buildings and structures) and generates ![]()
tiles as a result.
![]()
Playing with Fire X AP

This would be similar to Torch’s ![]()
ability, with the change that it generates black AP because he just burnt someone to a crisp.
![]()
Flame Constructs X AP
This would be Torch’s Green, that consumes AP per turn but burns so good.
![]()
Warm it up X AP
This is a new one, similar to Hood’s Dormammu’s aid. Maybe we do an exhaustion-based AP loss from the enemy team, if too many reds are on the board. He wouldn’t necessarily get the AP in return, but it’d deny them from using abilities.



