So I go into a battle in this current event with Wolvie, OBW and Storm (modern).. all full health. I fight and by the end of the fight manage to have healed up my characters back to full health. When I go to enter another fight it shows my Wolvie as half dead and OBW missing 1,000 HP.??!!&??!!.. WTF?!&? I was under the assumption with the new healing nerf, if you ENTER a fight with half your health, regardless of what happens during the fight, even if you fully heal your characters’, once you leave your will return to having the health you did when you ENTERED combat. So if that is true than since I entered combat fully healed and left the same way, how the hell did the game manage to make my guy’s come out all beat up (Wolvie half dead and OBW a quarter in the bag)??? This doesn’t make sense.. Are they not counting the healing at all?? like regardless they just tally all the damage you took and apply it when you leave the fight.. WTF?
your health for the next fight will be the lowest health of your heroes from the previous fight. OBW healing only really creates a temporary shield so you don’t lose MORE health than you already have. Many people thought it SHOULD have been implemented like you assumed it was, but alas, that is not the case for now.
Basically if you’re at full health you want to just kill as quickly as possible, if you’re lower, you might want to “heal” ASAP so you get in an early shield, but that just exposes OBW to more damage.
Jesus.. This nerf was worst than I thought… Well I think I’m taking a break from this event
Use your spare time to go to your App Store/google play/steamamobob and give MPQ the lowest rating possible. Change begins at home(page).