4* Juggernaut’s release initially had me excited about his interactions with Okoye, but then @Demiurge_Anthony
came in to the thread to say that Collatoral won’t interact with Wakanda Forever! because it’s based off of a tile match.
“Juggernaut’s power Collateral Damage will not activate Okoye’s power Wakanda Forever as it is associated with making a match.”
The official wording of the WF! is:
Okoye fights to protect Wakanda at all costs. Damage from friendly powers is increased by 1321 for each Team-Up AP you have. Okoye’s base Team-Up match damage is increased by 90%. At the start of the turn, if Okoye is not in front, destroy 1 friendly Team-Up AP.
The wording on 4* Juggernaut’s Collatoral is:
Collatoral - ![]()
Passive
(PASSIVE) Clear a path! Whenever Juggernaut makes a match, he deals 41 damage to the enemy team.
Update R154 (https://forums.505go.com/discussion/73117/r154-release-notes-6-4-18) changed Wakanda Forever! with the following patch notes:
What’s Changed:
- Okoye’s power Wakanda Forever! now correctly adds extra damage to Daredevil (Matt Murdock)'s Hand-to-Hand, Medusa’s Entanglement, and Gamora (Awesome Mix Volume 2)'s Deadly Strike powers.
- Okoye’s power Wakanda Forever! no longer adds damage to powers that destroy tiles without dealing additional damage.
So the rule here seems to be that if the power specifies a number for damage, it should benefit from Wakanda Forever. In this Juggernaut scenario, what I would expect to happen is the direct damage to the target, which is match damage, would be base damage that gets no benefit from WF. Then the specified extra damage to the team, which is absolutely bonus power damage not tied to a tile destruction value, SHOULD get bonus damage from it.
There are few powers lately that I’ve noticed aside from this that seem like they should meet the requirements for this power and don’t:
Ghost Rider: Robbie Reyes Hell Ride destroys tiles and then does 3X damage per tile destroyed. We already got a ruling on this one that it’s “working as intended” even though I continue to believe that 300% damage should qualify as “bonus damage” personally.
War Machine’s Gatling Gun countdowns do a fixed amount of damage each, then break some tiles. That seems like it should benefit, but it doesn’t
Gambit’s first firing of Aces and Eights just breaks tiles without doing bonus damage, so you’d expect that to not benefit. But then the second firing breaks charged tiles and then adds specified bonus damage to it, and that bonus damage doesn’t benefit from it either. Why not?
There was a thread about Ragnarok’s Godlike Power only benefiting from it on the wingpersons and not on the target when there is only one enemy left.
I’m sure there are others, but I would like to know: Wakanda Forever!; What is the deal?

