Warning to Commanders! Next PvE/PvP ending times very tight.

Why would they make the next PvP (Cyclops) & the next PvE (Heart of Darkness) which releases the latest star.png
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character end so close together (PvP ending only 1 hour after the PvE)?

Somewhat of an extra headache for alliance coordination. Most players might be more interested in the new star.png
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than the PvP rewards but the ones building their star.png
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rosters might prefer to get the PvP rewards. Usually we are able to arrange for both but this time it will be very time critical to try & move everyone within an hour. Too risky for my taste personally so we will probably split our team according to what they want most.

Anyway, I just thought that I would raise the potential issue so that no one gets caught trying to organise their teams for both on the last day & realise that you might need to get your players to choose rather than get them both sides of the coins as usual.

This happens quite frequently, but not not as bad as a new character release and end of season

It is actually kind of rare as most of the time there is 24 hours between PvE & PvP events ending times. Once in a while it gets into conflict but this time around being for a new character release I figured that I might as well get the word out just in case.