Have you actually tried Magstorm since the change? It still works fine, plus you can use MNM’s red to collect blue now much easier. And they didn’t change Storm at all. No, they have no beef with Magstorm.
I’d like to compare Wanda’s damage to a 150 Storm Windstorm. I think that might shed some light on how well balanced Wanda’s purple really is. The random vs targeted stun is actually a drawback, so Wanda’s damage should be higher to compensate.
there is no magstorm after the change. It’s like pre-roids Baseball vs roidball
I don’t give a tinykitty about red in magstorm
There’s MagCap, Magnarok(maybe)
Yes, they have beef with Magstorm. Why would they make the change otherwise? Storm and many other 2* players are worse off.
PS: They don’t have to make a change to storm to make her weaker. It’s a 3v3 game.
they nerfed magstorm. If you order a hamburger and they say ‘we’re out of hamburgers, but here’s a chicken sandwich’, sure you could like it and it’s similar, but it’s not a hamburger.
Then again you’re actually using Magnetic flux so all of this is actually a moot point.
Boosted, I believe CStorm does 2588 damage, so CStorm’s more effected boosted than SW not boosted.
I do agree that Magstorm was a minor problem for D3. People would take that team in and crush nodes, not bothering to invest in many other 2*s. People say Magstorm was nerfed because it was nerfed; don’t want to rehash the character thread, but it’s here. It still ‘works’, but it’s just not as good and you’ll take more damage. Same with Magstique (I refuse to call that combo winfinite because you could and often did lose to high level match damage, and it wasn’t always infinite). It still works, but now it’s slower and in the time it takes to set up, you could have lost the match or set up some other more powerful combo with other characters.
Using SW as a tiny blue battery is interesting. I’d love to try to use her with Mystique as well, but SW eats health packs when I bring her out.
We’re off topic from Wanda, but (he said devilishly) I do disagree. I concede it isn’t as automatic as it once was (create 2 4 chains & a 3, whatever) but it still functions just fine. Yes, I may have to wait a turn for the board to be optimal, but if I see two blue within a cardinal match, that’s 3. There’s usually two of those, so that’s six. And if there’s another in a line, or I can manipulate circumstances to create that, that’s 8. True, it isn’t an instant critical match and it requires a little more finesse, but it does work.
Totally willing to concede it isn’t the same and it may not work for you (just reiterating for the record) but I still get plenty of mileage out of it. YMMV.
So that is a no then. Stop complaining about what you clearly do not understand. Magstorm still works perfectly fine at the 2* level.
It’s more like you goto your favorite burger joint to find out they have a new recipe. It’s different, but still good, and most definitely still a burger.
Yeah, I’m still getting a ton of use from it. I’ll usually make a T or L shaped match five, and quite often I’ll extend the horizontal to a four match to get the whole line clear + the Crit tile (and I know where the crit tile will land, and not on the bottom like where I make a vertical line match). I will usually generate between 6 and 9 blue AP without having to really think hard about it. Often I can still use the line clear to make another match 3, and frequently I can plan it so that my crit tile will land in the perfect spot to make a 3 or 4 match. It’s just instinct at this point and doesn’t require much thought.
These often will also lead to quickly gathering a lot of the red tiles that get created as well.
This is great since Mags has only one obvious optimal cover setting, 3/5/5. This leads to being able to throw a 1 turn high damage tile out that generates between 8 and 15 AP, which Hood can trigger instantly with intimidation.
So, I wouldn’t say that Magstorm was nerfed… It just evolved into Magstormicflux.
Because we are using 2* Mag’s purple to power 2* Storm’s blue. I wouldn’t bring Steve with me on that fight because Storm is going to eat his Blue. Depending on what node you are going into (because let’s face it, any MagStorm combination is going to get wiped in PvP, even boosted) there are a lot of options.
As an example, I will use MagStorm + Hood on the final DDQ pretty much every single day. However, where I’m forced into using only 2s for the earlier nodes, I’ll take Bullseye for the third level, to make protect tiles while powering up magneto’s purple, but I’ve got other good 2 options for the 2nd stage goon node.
Ignoring the high damage output from the red you are already bringing with you (Mag Flux), which generates up to 25 AP just so that you can use Steve’s shield? I mean, why not just say, I’m bringing a max level Hulkbuster to use all the Red instead?
This is a 3* solution to a 2* problem. Not optimal. If you have Cap, sure you don’t NEED Storm. That does not mean Storm is weak or incapable of holding her own at the 2* level. Just because MNM has utility at the 3* level doesn’t undermine his 2* performance.
Magstorm is a 2* solution to a 2* problem. Perfectly fine team composition at that level. You keep arguing that it’s weak and broken and useless and is most certainly is none of these things.
Of course if you mean 2* Cap that’s a different matter. 2* Cap is terrible.
I don’t think he’s doing any of those things, just arguing that it’s weaker. Otherwise, why would you continue to use the team? If you’ve got a functioning Steve Rogers, MNMags + Steve is going to be better in most pve/pvp anyways; made short work of 390+Hulk with that team. Even subbed in 2* cap when lazyCap got tired.
Magstorm power (approx) at level 94:
Before nerf: 4.5 Windstorms + 1.5 Magnetic Flux to take on 3Thor + Lvl 220 X-Force.
After nerf: 2.5 Windstorms + 1.5 MF to take on lvl 130 Hood + lvl 130 - 3Magneto.
After the health buff I’m not sure; haven’t been using them as heavily. MNMags definitely benefits a lot, but CStorm is still her fragile self. Also the boost nerfs don’t help. The rotating buffs have made also made it more interesting.
You may ask, why am I talking about attacking 3* and 4* with 2*? Top 100 PVP, when it still mattered. Before the MMR change, you’d generally have to fight at least a few max 3* to break in to top 100, or get really lucky with targets. You still have to to break top 50 now.
Anyways, that’s my reasoning. I do agree that you can still beat average maxed 2* teams easily with Magstorm; I don’t think anyone’s arguing against that. But if you’re pushing the team to their limits, the limits have fallen back.
The evidence in question doesn’t suggest that Magstorm isn’t as good because of the ability to fire it off (again, you can still utilize Polarity Shift to create sufficient blue), it does point out that with more HP and that she’s made out of papier-mâché in comparison to just about… everyone else Storm has lost efficacy as her big party trick no longer has the same impact it formerly did. So with other characters getting a hit point buff and her damage remaining static, yes, in that light it is less effective. That’s a result of the HP raise – not the change in Polarity Shift. Are you suggesting that the combo as a whole has lost efficacy because of a series of changes? Then I would agree. If you’re only suggesting that the change to Polarity Shift made it unusable, then I cannot.
And. For the record. I worked VERY HARD on that tin foil hat I would prefer you not make light of it.
You didn’t actually provide any clarity. I didn’t offer evidence of Magstorm failing based on Polarity Shift, which still works great, but the HP shift. So which are you addressing?
you can still utilize Polarity Shift to create sufficient blue
Not always. If I manage to hit 9 purple before matching any blue, sometimes the new Polarity Shift gives only 8-9 blue max. ‘Sufficient’ isn’t the same as more than enough, especially if you’re casting more than 1 Windstorm.
Wind Storm: 501 dmg/AP
Magnetic Flux: level 5: 152 dmg/AP + approx 18 AP
Level 4: 185 dmg / AP + approx 7.5 AP
Most of the time, the 3rd is just a loaner, and you’ve already farmed out a lot of blue and purple, so the AP gained from magnetic flux isn’t as good. With Scarlet Witch, you have no black and no active yellow.
Magstorm has lost efficacy as a result of Polarity Shift, except with Cyclops.
The old combination would have been amazing with Scarlet Witch, generating either Blue or Purple. Now Reality Crush does 471 dmg/AP, but odds are if you’re using her with Magstorm, you don’t have her maxed so Polarity Shift is a far better investment of AP.
Correction to an earlier post, 2588 for wind storm was her boosted to 134, not to the new boosted level of 150 - 2888 AOE dmg.