Yes, please. Especially for one-time nodes. It can be really frustrating to try to guess at what team I should be bringing. When I was lower level, it made The Big Enchilada reasonably often require a second try, just because there would sometimes be an enemy who just wrecked the team I’d brought.
Yeah, this has been suggested multiple times if i remember correctly. I don’t understand they haven’t implemented this already. This is, after all, a puzzle game, and you should be able to see what you’re up against so you can assemble a team based on what you will be fighting
Are you talking about waves in PvE or waves in DDQ? I remember seeing the level range for each wave? Or are you suggesting showing the exact level for each character per wave?
Edit: you want to know the exact character for each wave as well.
So, the thing is… this only really matters in one case: Where the wave node is, right out of the gate, (potentially) quite difficult for your roster. Given SCL-based scaling, that pretty much means the only time this will really come up is:
Other story missions have them too. Webbed Wonder, Strange Sights, Hearts of Darkness, and Honor Among Thieves. And that’s without the Enemy of the State that’s been phased out (hopefully it can return?).
But in a 3v3 match, we already get the Level and Characters matchup so why not the Wave nodes?
I don’t know that I agree with this assessment. As a player on the 4* / 5* border, I’ve had more than one fight in recent memory where this is not true. It usually goes like this:
Based on the information available, I pick what’s normally a solid wave team, start strong, go through 2-3 waves, and then run into a character who totally wrecks me. If I had known about that character, I could’ve picked a second-tier team with meta against them (or in the case of Medusa and such, a team that doesn’t actively feed them what they need to stomp me into the dirt).
That being said, I don’t know that I would really use this proposed feature if it were available. More often then not, I’m happy to watch my team get destroyed and go back to the drawing board. To me that’s the fun “puzzle” aspect of this game.
At a certain play level (IIRC, 3* or so), there are also plenty of otherwise-decent wave node teams that can get absolutely wrecked if there happens to be a Mindless One (particularly a Brute) in TBE. Yeah, there’s no time constraint there, so you can back out and do it again, but it’s no fun at all to get hit with that by surprise.