So, I have almost written this post at least 30 times. But I never do, because I just don’t really care anymore. After nearly 300 days, I’m still in the 2*->3* transition, and DDQ has become the entire game to me - which is to say, I’ve chosen to enjoy the occasional themed match-3 game, but have no concern for the roster-improvement game. As many have said: this game has no end game. But then every now and again I see D3 flail about with new ideas and see how they really are trying to make the game better. And I know they care. And so do all the trolls on this site, and the good posters and people asking for calm, and really everyone who plays this game - because we know deep down inside it can really be a fun game, if only it just weren’t. So here’s my post about how to make the game better.
I’ve thought about this a lot, and I think I can boil everything down to two fundamental flaws. I mean, could the UI be better? GOD YES. They could go back to no longer hiding what AP changes actually happen, for example. Could the servers be better? Of course. But for all the quality-of-life improvements, the game will still never be as fun as it COULD be until they fix these two things.
1. The entire reward model is wrong.
That’s an overly succinct way of saying it, but after my first month of playing this game I realized that every time they released a new character, it hurt players. Why would they do that? Well obviously new characters are awesome and fun, and I’m sure they’re income for the game. But the reward structure of the game is fundamentally flawed, and I think it comes down to a quote that I don’t care enough to look up so I will paraphrase:
“We believe making choices about what characters you keep is a fun part of the game.”
That is just dead wrong. Don’t you devs even READ comics? Of course you do! So how would you react if your local comic book store told you that you could never have more than 5 covers at a time, and you’d have to throw away one of the comic books you owned to purchase a new one? (Also, each book you bought cost $2 more than the last one.) The whole point is collecting. Stop punishing us for collecting. It’s not fun. Deciding what character to use - that’s fun! Deciding how to build a character - fun. Deciding how you can possibly make a good team with three disparate characters who all happen to be buffed this week - fun! Deciding whether or not to trash the 2* you never use or the 3* you only have one cover for? NOT FUN.
Someone else made the bold suggestion of giving away a cover for every new character. That’s a great idea, or at least a great direction. Maybe instead of only giving out a cover to the top 15% of the ranking, make it so that anyone who plays a PvE and tries even a little gets ONE COVER for each new character when they first come out. Make it a progression reward - like #4 or 5 on the list. (And yeah, I mean 3*, 4*, you name it.) Then you can keep the other rewards the same if you want. Also, all roster slots need to cap at 500, or 100, or maybe 50 HP. Getting a roster slot and getting one cover for every new hero should not be the thing that is hard. Getting 13 covers? Yeah, make that hard. That’s fine. We like to be challenged. But collecting? That is not a challenge, that is a basic part of the game.
You guys have done such a good job with little bits and pieces here and there: ISO is cheaper and goes further, HP is… ok it’s the same, 3* covers are more plentiful… but you keep missing the mark! And the mark comes down to the fundamental flaw that you think forcing us to throw away covers is fun. It’s not fun; the reward system is flawed. (Note: yeah, it’s flawed in other ways, too. But this is the worst.)
2. “Make everything overpowered”
That’s another quote from the devs that I won’t bother to look up. And the funny thing is, it really means “make everything balanced and feel like it is meaningful.” The devs said it’s their motto, or rather it’s Blizzard’s motto and they think it’s great and they’re stealing it. And they’re right! The catch is that they are terrible at this.
Here’s a fun fact: did you know there are only five 2* characters in the game? It’s true! There’s Mags, Storm, Ares, Daken, and OBW. THERE ARE NO OTHER 2* CHARACTERS BECAUSE ALL THE REST OF THEM SUCK. I mean, they are completely useless if you compare them to these 5. I did pull Cap out for the Ultron debacle, but the truth is that you guys have never made all the characters good. You need to make all the 2* characters as good as those 5. You need to make all the 1* characters as good as Jugs. (You KNOW the game is borked when one of the first characters you get - modern BW - actually gets worse if you level her up. Who DESIGNED this game?) And you need to fix the vast, vast gap between someone like Doc Ock and someone like Lazy Thor. It’s …well, painfully clear from your balance changes that you guys aren’t too good at this. But you need to try! And then try harder. And then try again and again and keep working on it until it is right, even if it means you don’t release the next “Vault” idea or the newest 5 characters this week. The Xforce debacle (each debacle gets its own title anymore) came about because you realized that everyone used Xforce/4hor and ignored all other characters. That’s because they were too good, yes… but it was also because all the other characters weren’t really good at all. And so when the players finally got a taste of what the game could be, that’s all they wanted. But what if there were always more good characters? And I’m not just talking about boosting a little HP here and there (side bar: making games take longer was also less fun, just FYI, but that’s a quality-of-life thing again). I mean make powers that are GOOD, where you actually have to decide between two characters because you know they will both do the job - but who can do it best when paired with THIS guy? THAT is fun. When you actually fix problem 1 and we actually have a ton of characters, we want to use them! Trying to figure out how to make those last 3 characters that aren’t dead useful in some way before the event is over - THAT is the challenge; that’s the tension! So don’t make us give up after our 2nd string is down!
At this point I’m just rambling and the odds are low that this will even get read, but I really do like this game and all I want is for it to be better. That’s all we all want. And there are tons of ways to make it better, but until you solve some really basic, core issues, the rest is window dressing. The Vault is window dressing, guys. You spent a ton of time and effort on making our chance of getting a good lottery draw go up 1/10th of a percent. Who cares? I want a 3* Squirrel Girl that is fun to play. I want a Beast and IW and freakin’ Moonstone - no, I’ll say it: I want a BAGMAN that is a respectable character that people actually want to play and that people actually think at some point in their lives: hey, I could use this one! Come on guys. Stop Bagmanning us. We just want the game to be better.