We need patch notes for the recent changes. All we’ve gotten is “Champion Levels game mechanic breathes life into old & new favorites!” and there’s clearly a lot more going on than that.
- How has character Power Damage, Health, and Match damage changed? Can we have new damage numbers at 94/144. 166/266, etc? If those numbers aren’t available, because they still might be tweaked in the near future, that would also be something to put in the patch notes.
- How was event boosting changed (assuming that’s not a bug)?
- Are there intentional levelling cost changes that went unannounced? (Or another bug?)
- Any changes to the game economy?
- Anything else you could tell us unambiguously about the nitty gritty of the Champion system and character rebalancing–design principles, goals, etc.–would prevent a lot of forum speculation and criticism, and help people calm down and start enjoying the new features.