It seems you charge the spell then disable it yourself (you can do that by tapping on the spell symbol)
Then when you’re attacked, you can cast a defender of some kind to block, and then that creature dies at the end of your opponent’s turn. It’s an interesting take on the spell, but sadly not great given how combat works in this game. I can see maybe getting a benefit to using it in a Tezzeret deck to sneak summon Noxious Gearhulk to kill one attacker as an ETB and then have him to block, but I don’t really see the benefit to using this spell over just simply summoning the creature you’re after in the first place.
Maybe if there are some better creatures with death effects…
Thing is you might as well just cast those creatures rather than flash them in and loose them. Not that I’m likely be able to play around with it anyway since it’s a masterpiece
All 6 of the already-released Dominaria cards have a different casting cost than the pictures in the gallery. Either they are all getting adjusted, or the gallery pics are from a non-finalized version.
Other pre-release pics are still in the gallery for other sets (XLN Elites a notable example).
I think Elfhame Druid and Hallar, the Firefletcher will make an interesting base for combos. Also Screeching Skaab will actually be moderately useful! Dampening Sphere and In Bolas’s Clutches will likely be traumatizing in the hands of the AI.
Prevent damage, first strike, vigilance is about on par with what we saw back then. Easier to mess with since it’s not flying or hexproof, but still quite powerful.
In my head I always figured “disabled” applied to creatures in the battlefield (as it’s something that is generally done to you, not something you would usually do to yourself), and spells in your hand that you personally disabled were just “turned off.”
Torgaar is going to be REALLY ugly with Roil and/or Part the Waterveil. Vamps plus path of discovery gets there too. I would predict he will wind up with the highest groan factor of the new set.
Runner up might be Dauntless Bodyguard. Partly because a lot of players will own it due to its rarity, but it has shades of runaway carriage. All you have to do is play it in a deck with hexproof things that can also hand out reach/vigilance.
Serra Angel could also be irritating for same reasons as Dauntless Bodyguard’s ability and the potential irritation it may cause.
We have a lot more untargeted removal now though, plus the bodyguard doesn’t have hexproof. Also, this combo will be much more expensive in mana. It’ll probably be more likely to mess people up if it doesn’t get used often so they aren’t prepared.
Tools to deal with hexproof are absolutely needed these days, but they are around, so it’s not automatically bad at the moment! As long as each set going forward has something or other it should stay ok…