Grey Hulk (Joe Fixit)
5*
why: Because we need a good Hulk (full disclosure: I happen to like Main Event Hulk but still)
The concept: I like the transforming aspect of the current Banner, I think that’s a novel mechanic that just didn’t quite work out. I think it would be better if this one had a passive Bannerform, with all the active powers happening after the transformation to Joe Fixit. Given that Grey Hulk used to only come out at night, I’d say this transformation should be based on accruing black AP.
I also like that Hulks are generally cascade generators (mostly), so I want to keep that going.
I’m not really sure what exactly I want his powers to cost, but I’d like to see him passively destroying black tiles as banner to collect AP, then over a certain (reasonable) threshold he would transform to Joe Fixit. As Joe, he should have a nuke that is somewhere between Rogue’s green and Agent Venom’s black for managing your black AP. Maybe he does more match damage while you have loads of AP, but if you fire the active and he falls below a certain black threshold it does a big nuke that may reduce him to bannerform. Maybe having separate health pools is too much, so the transformation could come with a heal going either way.
I like the mechanic of jessica jones making opposing traps, so maybe Banner could be passively laying down enemy traps that if the player matches them, accrue black ap as well. that fictionally hints at Banner not wanting to transform, but being sort of compelled to do it anyway every night. Maybe once you transform into hulk, these could persist and do bonus damage if you match/destroy them. Also creates a little synergy with JJ there by having another 5* trapper, and gets at Grey Hulk being more cunning than other hulks.
He needs a dual-tommy gun move, probably clearing out multiple rows like a 90 degree version of Star Lord’s A little bit of Both. Don’t really care what color that happens on; maybe Purple or Blue
Gamma Powerbomb is awesome when it works; I’d love to see him have some sort of passive that creates a War Machine-like percentage that an incoming tile will be critical, or maybe a percentage that all incoming tiles will be black, which combined with row clearing from the previous power will create critical matches? Also it would be cool if a character had a significantly higher critical damage multiplier than others, even if it came at the expense of basic match damage. I could see that belonging to this Hulk, who was canonically not as strong as green hulks, but still got stronger with his rage.