With the 2.7.1 update there are some major changes to secondary objectives, making them much more deckbuilding-focused and less gameplay focused. What do you think?
What do you think of the new objectives?
Yes this is Great!
No this Sucks!
I like them, but want to play some events with them before making my opinion
I don’t like them, but want to play some events with them before making my opinion
I’m not going to say that all of the new objectives are great and I’ll enjoy playing with them… context is everything, and besides, I didn’t read a lot of them properly
But the principle of expanding the scope of the objectives so we can have a much wider variety of them I welcome most heartily… so I voted Great!, and you can all pelt me with rotten fish if I turn out to be wrong about a few of them
I do not like this. I’ll spend more time to build the decks. If it is a long event (BoFT) it will be even worse. that’s why we spent 20k runes in an extra deck slot (to save time and not build another deck again).
It’s definitely different. I think it’ll be good for us to take a second look at cards we might have never considered before. Though if it’ll actually be fun to play, I’ll wait and see. Also it appears to just be PvE which is important. If in PvP I’m playing pauper against a deck of all mythic and masterpiece cards, I’m going to get stomped.
I think the changes are excellent. They seem to be a a good approach to retaining deckbuilding challenges and limitations while reducing the dependency on opponent decks (e.g., having to achieve kill objectives against creatureless decks).
I disagree that they move focus away from gameplay, though. I think it’s the opposite. Forcing a person to wait tediously for their opponent to summon creatures, or their own life to be whittled down below a certain threshold, for example, are counter-intuitive gameplay. Often you’re just forced to wait..and wait..and wait.
While these new objectives don’t mitigate that completely, many of them would seem to allow the player to proceed at a more natural pace. Just looking down the RotGP list, I find it very refreshing that many of them are ones I can play without having to sit on my heels all game waiting for something to happen.
Agreed, building and experimenting with decks IS the game for me. I can see how others might want to just use pre-constructed decks. Maybe that is an avenue for exploration for Oktagon.
I believe “enchantment” here is just a subtype on a support, similar to “land” and “artifact”
Practically speaking there is no difference yet, but I assume it will allow greater freedom with future card design (like how demystify is “destroy a non-land support” which is usually more useful than “destroy a support”)
The problem with deckbuilding is that the vast majority of the work of building your decks has to be done on the first day of the first time an event is run, so it can be very intense, especially for an event like Bo4T… 15 decks in a day. After that, of course, there’s no requirement for deckbuilding at all, for the following months/years that the event is run. That first day can be a little stressful, I think.
“Enchantment” will need some clarification before implementation as an objective target. Looking through my collection in-game, that term does not show as a keyword or subtype for any card. Aura does, and I suspect that could be what is meant.
Or they could add “enchantment” to a reasonable number of cards with the 2.7.1 release.