I don’t see where I’ve ever called you inconsistent, @Sarah. I have questioned “why now?” in light of bringing this to the forums and tagging someone who hasn’t posted here in years. If anything, I believe your consistency has led you to over-apply one train of logic into questions where that logic is irrelevant. That was my motivation, to bring specific facts to a complaint lacking them, and avoid a misleading framing of the issue.
I’ll certainly acknowledge being incorrect on one part, my assertion that you have not previously submitted to the Q&A. Clearly if the devs did not want to respond, they would not actively post the question and say “no comment”, it would just get no response.
However, if the last known comment was that something was being discontinued, and repeated questions about reinstatement went unanswered, isn’t that your answer? If you’re confident in your inference about me over five posts that I’m “over-emotional”, shouldn’t your inference on five years of non-response be that these things aren’t coming back? If I may analogize, if my favorite TV show was actively announced as canceled five years ago, and I email the network repeatedly about it and get no response, and the active fanbase engaged with that show has been declining the whole time, would you presume that the appropriate next step be to publicly accuse the network of “refusing” to bring back the TV show?
(As an aside, if the charge is that I’m over-emotional and unhinged because I’m persistent about clarifying a timeline and facts for a specific claim about this game, it works both ways. Your own prior posts include instances where you link to further detail in the forums to challenge someone else’s point, then continued engaging with the person to press for an answer. Bonus points that you yourself requested that “if you have specific data that points to a premise being wrong then please do share it!”, which is what I did here in laying out the full context and timeline.)
You’ve mentioned time and again that the devs don’t communicate with you or respond to your ideas (“poop on their shoe” and all that). Nothing is stopping you from explaining your perspective in public here and now. As a dev, how would you prioritize out-of-game requests like these with in-game experience (including QoL), and what standard would you apply to what out-of-game-requests are significant enough? Does the shrinking player base factor into this prioritization?
All of that said, this back-and-forth has grown quite tedious. Again, I recognize your extreme consistency, especially that your view of what is beneficial to the game/player base is unlikely to change from a detailed post on the internet. I’ll cede this to a fundamental disagreement on what we’re owed from the devs, and go back to playing the game I’ve enjoyed for several years now.