(Apologies in advance if this topic has come up before)
As a new player from the anniversary event, I’ve joined seeing the upcoming emergence of the ![]()
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era. While it’s nice to see the game evolve, I had a recent brainstorm (probably not well thought out) about an alternate way the game could have approached characters. I’m not demanding Demiurge completely overhaul the game, but thinking about how my maxed out ![]()
heroes (most of whom already lag behind, as only IM/Storm have 3 powers) will be obsolete when I bring my ![]()
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characters to 94 (especially considering ![]()
are only buffed in Balance of Power and Combined Arms), then when I get a sufficient ![]()
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roster most of my ![]()
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become irrelevant (at least they’re still featured), and now that the developers are going to start increasing the number of ![]()
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characters, it wouldn’t be long before ![]()
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become phased out in serious competition. My question is this:
What if all characters had the same level potential as every other character? (i.e. Iron Man (Model 35), Ares (Dark Avengers), Blade (Daywalker) and Wolverine (X-Force) each started at Level 1 and maxed out at 50? or 60/70/100, any theoretical value)
This isn’t to say make every character completely equal in terms of damage, health, and ability usefulness, but giving all heroes a fighting chance would encourage a diverse roster and creative play-styles. There are also less troubles when it comes to releasing alternate versions of characters. (I think the devs don’t want to make 2 versions of the same character at the same level.) Now, if there was an urge for the devs to make a Spider-Armor/Miles Morales/2099 Spider-Man, it wouldn’t need to be a ![]()
or ![]()
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character.
In this fictional MPQ, you could open up more synergy between existing characters, like Classic Spidey getting off stuns and fueling DA Venom’s Devour, or letting MN Magneto fuel MBW’s sting, so opponents are stunned long enough for Patch to dish out Berserker Rage/Best There Is, without worrying about instant retaliation from the strike tiles Patch gives the opposition. Deliver Juggernaut’s headbutt after placing a Sacrifice tile down from Sentry. Use Model 35’s Armored Assault, and Falcon’s Inspiration to buff your defenses. All this could be accomplished, and you wouldn’t need to be playing Combined Arms/BoP! You wouldn’t need to worry about a whole group of characters being outclassed because they have a lower level cap. The tokens could be split up to provide different types of characters (Avengers, Dark Avengers, X-Men, FF) rather than be based on rarity.
I imagine this would likely need to modify the current format the developers currently use for revenue and reward structues, possibly even remove the F2P aspect and offer the game for a fixed price up front. All things considered, it’d definitely alter the way we look at characters to add to our roster. If we could go back to the launch of this game, would you guys like to see this approach?