[DISCLAIMER: This is a What If…? topic. This means I’m not asking for, or even wanting, anything mentioned herein. This is solely meant for fun, hypothetical conversation and speculation.]
Today, I was trying to think what would make PvEs more enjoyable and interesting. Here’s what I came up with:
• Placement rewards for each sub are replaced with what we now have for event placement (top 150 = 1 cover, top 50 = 2 covers, etc.).
• Remove the placement rewards for the event and only give progression rewards.
• The amount of progression rewards are then tripled by extending the scores. The rewards themselves don’t have to be spectacular - a couple extra tokens, boosts, and iso-8 is fine. The last two progression rewards would be the “top 150” character second to last and the “top 2” 4-star from that event for the final.
For me, this would make PvEs feel worth the time, effort, and devotion. Being able to win (earn - not lucky with a token) and play with a new character before the event ends would make me want to play harder.
Having a 4-star placement rewards at the end of each sub is overkill so that should probably be limited to the last sub only. Also, the “featured/new” character should be essential in the final sub, limiting 4-stars to REAL winners. This also makes obtaining the “featured/new” character more desirable early on.
The last couple progressions should be difficult to obtain, requiring the player to start immediately and do some grinding to achieve.
Obviously, all events would have to be be altered to accommodate this new structure. Subs would each probably be 36 hours each, making ending times balanced.
Again, to be clear, I’m not asking for these changes. My mind was wandering while playing and I wanted to share what I came up with.
With that said, how would you feel about these changes? Would this make PvEs less monotonous to you? Anything else you would do to tweak or improve this idea?