What if we had a new kind of shield in PvP?

PvP has always been this way, and I think the addition of SCLs has only made it feel more broken. I do see people’s point that losing points toward progression is the main difference between PvP and PvE.

I think it’s a feeling of…not entitlement, that would imply that he isn’t willing to work toward a goal, he just wants it handed to him. Maybe it’s like me. I have a frame of mind that enjoys progression: leveling up, finding weapon upgrades, increasing abilities. That is TRUE progression. It’s why I enjoy most of the game, especially since they added championing. If there’s a video game in which I would start losing levels just because I hadn’t played it in a number of hours, I would never play that game again.

Likewise, I steer clear of games that involve doing things within set time frames. I don’t enjoy feeling rushed or that I can’t take the time to truly experience everything the game has to offer because I’m trying to complete it before I lose everything. Some people enjoy that tenseness, but I play games to avoid tension, because there is already so much in my life. And PvP has TWO elements of time: the time the event is running, and the time it takes for you to beat matches as fast as possible, switching over to the time you choose to give yourself a shield before you have to do it again. So stressful.

I doubt they will ever change PvP, because there are people who enjoy that kind of tension, and because it most certainly results in more money for them. As much as I hate not experiencing everything in the game, I very often avoid PvP matches, and when I DO do PvP, I take myself down 2 SCL levels, to level 6. I know I will never ever get top rewards of a nature I need in PvP, so I only go for 575 points, to get the 10 CP, and it’s usually enough to get top 25, which is 2 3* covers. I could use much better rewards, but I have to accept that I’m not willing to spend that kind of money, and don’t enjoy the stress of top placement.

tl;dr version: play PvE like me, try to forget the other mode exists, or else find a comfortable place to get SOME rewards

So… Only champed 4* rosters are “ready” to win 4* covers? That’s… interesting.

Because apparently it will take about 300-500 hp for a 3-4 transitioner who has every 3* but strange and Thanos champed to be able to hit 900.

How many fully covered 4s do you think he should have before he’s ready to win a 4 cover?

EDIT - just to be clear, I’m talking about this post (https://forums.505go.com/discussion/56602). Aesthetocyst laid out a cost of 750 or so, but let’s say it’ll only take half that.

Why are you guys always trying to turn this game into candy crush?

Alot of players like the competition aspects of the game both in pve & PvP. You’ve got DDQ if you’re a little frightened of conflict and competition. D3 should run gauntlet for you guys more often. Have fun with those last nodes that can only be beat with whales.

Maybe your roster is very good. For those transitioning into the 4* with simply 3* champs, it can take quite a bit of shield hopping.

And no, this shield eliminates you from getting ranking rewards from pvp, and also any contribution to an alliance. There are plenty of alliances out there that do not compete in pvp, and would not be bothered by this. So again, if you like to be competitive, get in a competitive alliance, just like now. If not, this helps those that dislike being competitive.

More people playing, and paying, that do not affect the competitors in this game, seems like a pretty good thing for the health of the game as a whole.

As has been said before, blame 10 commandpointsbig.png
@575. Unless it’s a highly desired cover, a majority of 3-4 star.png
players just won’t push on to 900

  1. Not really a helpful post
  2. Actually kinda trying to turn this game into Puzzle Quest. Perhaps you’ve heard of it, it came out long before Marvel Puzzle Quest, and was a strictly PvE game. icon_razz.gif

Also it had some modes which actually involved trying to solve a puzzle instead of just combat, and that was neat, too.

By the tone of your post I suppose you find the idea threatening somehow? The shield should not affect competitive players in any way. Its not about fear about competition. There are times where it is difficult to time shield hops properly. Sometimes I just want to play the game on my free time, and not schedule being on at particular hours throughout the day.

Remember, the shield isn’t free. Ideally it should be more expensive than an average shield hop expenditure, meaning you can make it a meaningful choice. If I have the time and the roster, I’ll likely shield hop. But if I know I only have limited time to play, or don’t have the correct roster this time, I might shell out some HP.

Its about having an extra option. Typically this is a good thing overall for players in a game. Don’t worry, its not going to affect the competitors who have the time or passion for that side of the game.

I think you might have your cause and effect backwards.

Well, this has been moved to the Suggestions forum, so we can all let our discussion die in obscurity now. XD

Yeah, I skipped some steps there.

You said 900 hp to keep 900 points through event end. Take off 1 shield (75 or 150 hp) if he just wants to hit 900 points for the cover, and we get to 750 or 825 hp. Cut either of those in half due to practice/experience and we are smack dab in the middle of the 300-500 range.

Either way, ducky is pretty much saying that specific guy isn’t ready to win a 4* cover yet. Which… I mean… Who is? You’re only “ready” to win it if you don’t need it anymore?

I think you just contradicted yourself. You just mentioned that 3* players aren’t willing to shield for progression, which is spending HP, which is paying to win for progression. So this already exists in the game. Most players need to shield to get progression points.

Also, if being visible is a problem, then we can have the players not visible except for retaliations. Either that or it shrinks the slice pool. I’m actually opening this up to discussion, and haven’t stated it must be done a particular way. If you peruse my earlier posts, I suggest points from these shielded players could be worth half as much for example. I’m glad you’re pointing out potential problems, do you think there are ways to fix this?

Also don’t think about this as if EVERYONE is going to use the shield. If the shields are around 600hp or higher, I doubt more than a low percentage will spend the HP. D3 can use this pricing tool to ensure only a certain percentage actually use the shield. Don’t forget, using the shield takes you out of the progression ranking for both you and your alliance as well. This is mostly a change for more causal or time restricted players, not a person like yourself. As people develop their roster, they’ll still come wanting to know how to do PvP cheaper. The competitive game will continue.

You would think that a far more likely scenario would be that more people stop at 575 because it is an achievable target for people with lesser rosters who might have otherwise only gone for 300 and and a couple of tokens in the past because they knew that the 3* and 4* covers were beyond them.

The idea that 575 should be blamed for anything seems a curious suggestion to me, you would think that it would serve as a good next step into pvp for people rather than anything detrimental.

time is a factor, some people have the roster just not the time, this game is a complete time suck. Also, what defines “ready”? do you need to have the character maxed to earn this reward? should you? i think anyone with multiple maxed 3* should be able to easily earn a 4* reward and should be more along the lines of 700 pt, then 900, the last reward before you enter in the swarm never to be seen again. but that is just me, and how i think you should be able to progress your roster. anyways i stopped playing pvp mostly, with the occasional season to get 4000. there are much funner games out there to waste so much of my free time on this.

lol i would pay like 500 hp each to get a story mode where it was one and done with no ranking, or maybe make it a VIP benefit. icon_lol.gif