I think a 7 AP World Rupture, with 2-turn CDs, combined with 4* Carol, would obliterate the game. Heck, you don’t even need Carol if you just started the game with 4* Rocket and Groot. Or all three, for good measure.
What’s wrong with Sentry? He’s great! He can be used with Carol to take down champed 5* teams. Just need to make sure you have green as your strongest color and you’re good to go. A single cover bolt or phoenix works for this. Like 150,000 aoe damage, enough to take down 550s.
I came into the game after the Rags and Wolvie nerf, before Mags’ change and the TU thing. I’ll add some of my own observations:
I’m pretty sure the 1* Storm ability was still yellow - essentially it did what her yellow does now with Environment tiles instead of Team Ups. One of the environments (the desert) had a Environment ability that created a lot of green, so it made for a great combination. Speaking for myself, I never really got to the “winfinite” point, I may have lacked a good supporting character for it.
Magneto’s big thing was that his blue (his old blue basically became his yellow, and his purple became his blue,) allowed you to place two blue protect tiles wherever you wanted. It followed an old model of powers, so it started at a certain cost and each cover you got reduced that cost by 1. As I recall, it went down to as little as 2 or 3 - so long as you could make a match with it, you could just keep doing it indefinitely. The other thing was his red - it did a bit of damage and destroyed 3 tiles - but again it went down to a ridiculously low minimum cost (again, I recall it being 2 or 3.) Combined with Patch, this was monstrous. I didn’t quite get him covered before the change, though. IMHO, the change was pretty good - it made him a different character but the original character was not really being used as the developers intended anyway (make protect tiles, smallish damage with board shake, big damage dependent on red and blue tiles.)
Remember, Sentry’s nerf was before weekly buffed characters. So you brought Sentry and Hood into every fight (no real 4*s either, just the terrible original versions of IW and XFW,) boosted enough so that you could get “Sacrifice” and “World Rupture” off by the 3rd or 4rth Turn, then either use Hood’s black or delay enough that the 2-turn CDs resolved. Boom! 13k-ish damage to the enemy team, which was usually enough. If this was where you could bring a 3rd character, bring Daken.
Wouldn’t work now with boosted characters, but that still doesn’t mean they should bring back the original Sentry.
XFW’s black was just too good - it did a bit less damage but destroyed AP in that color and gave you the AP from the tiles you destroyed. Sure, a 4* isn’t going to compete with the 5* meta, but that power will still stand head and shoulders above other 4* powers. I’d argue that the green nerf was unnecessary (it did over twice the damage.)
1* Storm’s old ability was red, I promise. She was G/R/B.
Magneto’s blue ability went down to 5 AP. I had misremembered that. Regardless, it still wasn’t infinitely sustainable like Ragnarok was. You had to bring Patch or Punisher or someone in order to make Mags’ abilities do enough damage to actually end a match.
Sentry was definitely around after weekly buffed characters. Even if my memory were lying to me, you can still find videos of people Sentry bombing and prove it to yourself. The reason it wouldn’t work now like it did then is because the 4* tier wasn’t a serious endgame at the time, so HP totals were much lower.
Cmags was totally sustainable - a blue match 5 gave you enough for another cast.
He never was FAST though so mostly he was used, like OG Spidey, to beat over scaled PVE nodes.
Exactly. Spidey was already on the way out before he was nerfed, since he was pretty glacial. At least with cmags you could use the crits to gather incidental AP to cast other skills, and use someone like punisher with the increased crit ratio to get some bonus match damage in