Reliquary tower… good lord. Best way to commit hari kiri in PQ if I’ve ever seen one.
Proud Heedbonder seems pretty pointless. The whole point of trample is that it interacts with blockers!
A long time ago I read an article describing Trample as green’s form of evasion in the sensee that it allows your creatures to damage your opponent despite the presence of blockers. From this perspective, Proud Wildbonder “upgrades” the trample evasion ability to full-unblockable evasion.
Green also sometimes has the ability to damage the opponent even when blocked.
That creature “pairs” with Quartzwood Crasher in that it increases the amount of trample damage that gets through to the opponent.
A lot has to go right for Siren Stormtamer’s ability to matter:
- It’s an Activate ability so he has to start the turn on your board
- You have to activate it and then have it die in the same round.
- If you manage to activate it, it only does anything if your opponent has a spell in hand with mana and it’s the first spell in hand.
Dispel has the same effect for 6 mana at common and you don’t need to be a contortionist. Better yet, you could drain all mana from the first card of any type for 3-6 mana.
Ignoring the ability for a moment, there are plenty of decent 3/3 or larger flying creatures for less than 11 mana. At 4-7 mana there is Ornithopter, Thought Devourer, Loyal Pegasus, Wind-Kin Raiders, Spectral Shepherd, Seraph of the Suns, Niblis of Frost, etc.
I’ve used this. It gives +4 to your second creature. It’s pretty solid in aggro weenie decks.
The only problem with Bravery is that if you have two Bravery creatures in play, only one gets to activate. Other than that it’s a pretty useful mechanic.
To be fair, it was designed on paper to work on any creature, when almost all creatures are capable of blocking, not just half or less. Protection is also supposed to completely negate damage, not half it.
I’d argue, strategy wise it barely covers half of mtg’s originally designed usage
Yeah, I see what you mean. It’s redundant. =) The card itself isn’t pointless, though. The wording is.
Solemnity is actually mildly useful these days, now that Greg knows how to cycle, and there’s more cycling cards in Standard.
It’s not just a troll card anymore.
I’m going to add Herald Of The Forgotten to the list.
https://mtgpq.info/cards/HeraldOfTheForgotten
Now this might seem a bit harsh - it’s an 8/8 flying creature that brings back cards from your graveyard AND gives them a ton of mana. BUT it brings back cards with Cycling, and if I cycle cards they go to Exile not to Graveyard.
So to make this card work, I have to arrange for Cycling cards to get dumped into my graveyard. In White. And all of a sudden I see why I’ve never seen Herald played against me in any event or TG.
@Xucachris - in mono white totally agree.
Now the world of MTGPQ is not totally black and white (see what I did there?
) so using this card with a red/white or blue/white PW is totally legit (assuming you have some of the mythics that lets you discard cycling cards to the GY)
Whether that is a viable setup, I don’t know. I have yet to field HOTF.
Necromancer’s Covenant.
For very the obvious reason that it is unobtainable, thus it is pointless to even have available in the collection.
Necromancer’s Covenant.
For very the obvious reason that it is unobtainable, thus it is pointless to even have available in the collection.
Haha, excellent addition to the list. I’ll add Eye Of Ugin for those of us who missed the one time Eldrazi won in ZvE!