I pretty much live for this kind of game crafting, so I love this thread! I’ll probably have a lot to contribute, but why not start big with a 4* and one of Marvel’s most unlikely (and awesome) heroes?
SQUIRREL GIRL (****) – Great Lakes Avengers / Avengers
Yellow / Blue / Black
Yellow: Scuirine Agility – 12 AP – If her yellow gauge is full, Squirrel Girl’s speed and readiness allows her to automatically dodge the next Special Ability that would affect her. Doing so resets the team’s Yellow AP to 0.
-Level 2: Doreen uses the enemy’s opening to her advantage. Whenever she successfully dodges a Special Ability, she creates a random Critical Tile at the beginning of her team’s next turn.
-Level 3: Choose the location of the Critical Tile.
-Level 4: While her yellow gauge is full, Doreen evades all damage done by tile matching. This does not deplete the gauge.
-Level 5: Yellow AP resets to 6 after dodging a Special Ability.
Blue: Squirrel Swarm – 9 AP – A wave of squirrels surges against the target, biting, scratching, and stunning them for 2 rounds. All blue matches made during this period increase the stun timer by an additional round.
-Level 2: The affected team loses -1 AP of each color for each round of stun.
-Level 3: Initial stun duration increases to 3.
-Level 4: The affected team loses -2 AP of each color for each round of stun.
-Level 5: Stun other enemies for 1 turn. This stun also increases with subsequent blue matches.
Black: Squirrels In the Works - 6 AP – Doreen’s squirrels hijack 5 environment tiles causing them to behave as Attack Tiles, each with a Rating of 10
-Level 2: When an affected tile is matched, it deals 25 damage to Squirrel Girl’s rival team (even if that team made the match).
-Level 3: Affects up to 10 environment tiles. AP Cost increases by 2.
-Level 4: When an affected tile is matched, it deals 50 damage to Squirrel Girl’s rival team.
-Level 5: Any match with an affected tile counts as Blue for purposes of sustaining Squirrel Swarm (does not generate blue AP).
Max Level: 200 match damage, 50 damage per Environmental Attack Tile
As a 4* character, I wanted to make Squirrel Girl the powerhouse she is in the comics, but letting her earn victory through tactics and annoyance rather than simple brute strength. I also wanted to make it difficult to decide which skill/s not to bring to Level 5, as most of the current characters seem to have at least one ability not worth the investment.
Her stun is powerful and priced similar to Black Widow, though in practice you’ll want to wait until there are additional blue tiles on the board before triggering it, effectively upping its casting demand. And while her Yellow is powerful, it does tie up all Yellow AP not in excess of its requisite cost, and eliminates all Yellow AP when triggered…whether that’s 12 tiles’ worth, or 40.
Also note, I don’t have a grasp of the scaling algorithms to judge damage values, so I’m hoping the spirit of “Squirrels In the Works” is obvious even if the numbers are off-base.