Yeah, but every time I come back to the forums? And cross thread links don’t save theme preference.
Come on, I am a lazy man; everyone else wants to be spoon fed covers and rewards in game, all I’m asking for is to save a few clicks each time I visit the site.
Award progression awards before deducting losses. Nothing worse than winning yet losing and then your trolled by slow update showing you gave achieved the progression target. That is, unless you win a snarky remark cover at the same time and then you know the game is trolling you for sure.
2,
Sort out claim rewards with better organisation and the ability to delete by * rating etc. Also being able to lock a cover so you can still use sell all button. Would be cool if you could pin characters you use often at the start of your roster also. So in short work on the interface would be cool.
Make us all happy, and make them money.. all in 1 step.. introduce a subscription model. Premium users will have access to exclusive content, including an nice iso farm and other goodies.
Everyone wins.
I am more than willing to pay a monthly subscription fee if i like a game and it is worth it.
I sort of agree with this list. But I think pretty much all of this stuff if they don’t happen I can live with ok.
The ‘make 4* covers more available in general’ one seems key. Although I think this is more a symptom of the current structure of community competition for progression rewards having a fatal flaw where the haves starve out the have nots from the rewards. The promise of becoming more competitive as you slowly grind out a full 3* roster is a bit of an illusion as the haves are taking that time to accelerate their 4* rosters out of your reach. But the recent Ant-Man event shows promise to better balance the situation. And I don’t mind there always being value for buying your way to a more competitive state.
And the ‘add alternative ways to obtain roster slots’ is the other big one. Strangling a lowbie’s options for how to spend hero points is pretty rough. Tension over multiple choices is the basis for fun. Too much tension forcing only one viable option is the basis for fatigue. This game really wants players to have access to every character from the start. Maybe just give everyone every character right from the start at 0/0/0, and give every character a base ability of : “spend 5 teamup ap per star (5 for 1s, 10 for 2s, etc)- for the rest of the current fight, raise a random ability of the character by 1 cover level.” In that case, people won’t need HP for roster slots at all, since they have access to the whole roster all the time enough to play around with ideas before choosing the key characters they want to focus their progression.
The rest of it is nice to have for sure, but I can live with them as they are.
I’d like to be able to trade my unwanted covers with someone who has something I need that they don’t want. Even if just restricted to alliances or something. I feel like some of the 3*covers I sell for ISO are probably more valuable as a trade for something more to someone who needs it. Would the devs allow this or would it mess up their money making / paying for extra covers. You can’t buy the first one and it can be frustrating to rely on random draws to get the first cover you want…