so with the last Wasp, Loki, Kitty Pride they all have interesting powers, but nothing meta defining. Loki’s purple is great but his green is meh. Wasp is just underpowered but i like the concept of swarm tiles. Kittiy has a great passive for PVE, but PVP not so much. The meta right now in PVP is Thor Okoye/JJ. The main reasons is Thors passive being able to generate AP. Okoye tanks heals and buffs Thors active powers to the moon. If you were to design a 5* power to either counter this team or power creap this team what would it be?
my first thought would be a passive that generates special tiles combined with a passive that does damange when a special tile is matched. So for the special tiles if one does not exist would generate a strike, attack, and protect tile. Of one gets destroyed the character would deal XXXX damage. Now this combination might be too strong, but it could also be aranged between 2 characters.
whatvare your ideas what would be a power that would power creep or change the meta?
Anything that steals or destroys a large amount of AP would probably be a problem. That’s the main thing that cheesed people off about Gambit, even if they didn’t know that was the reason.
A 5* version of G4mora’s insta-kill would probably be game changing, too, assuming it wasnt turned into a 10-turn CD tile or something silly.
To counter Okoye:
Passive - If at the start of the turn, there are more than X team up tiles on the board, convert one to your teams’s strongest color. X goes down as your covers go up. Maybe convert 2 tiles at LVL 5? It can also do some damage, if you’d like…but not much.
To counter Thor:
Thanos’s Infinite power already stops all the fancy board shake. If you want something more permanent, maybe drain a random AP from the enemy team each time a passive or active ability is triggered? This character would be immune from that effect, so you wouldn’t have infinite recursion when they faced off against each other.
Maybe a passive that deals a little bit of damage to the opponent (or enemy team) when tiles are destroyed? Not matched tiles, but stuff destroyed by powers like Thor’s passive, or Okoye’s red, or Black Bolt’s green. Something akin to Strange’s yellow, but with a different trigger slightly more suited to countering the top current meta.
Or, when thinking about Bolt’s yellow mentioned above, what about a 5* power that boosts characters of lower tiers? A 5* character designed to pair with 4s and bring them up to the 5 power level? It’d need some fine tuning, you’d want enough of a drawback that it doesn’t stop people from advancing to the 5* tier at all, but having a 5* that has the sole job of making all of your 4’s viable again could be a game changer. It could also be a broken mess, but it’s fun to theorize.
A CD tile, while it’s on the board when the enemy destroys a tile they get random AP except for the color of the tiles destroyed, or worse their lowest color in their AP pool.
That’s basically what I’ve suggested as a power for Mysterio. I was thinking traps (so it’s hidden, to fit his theme of illusions), opponent matches it and they get a different color of AP. So a match-3 yellow where one of them is a trap gives 2 yellow, 1 non-yellow, to screw with opponent’s AP gain rates.
A change of colors, kinda like Cloak and Dagger mechanic.
A character has a combination of color that’s red/yellow/black. Red and yellow deals certain amount of damage for 6 AP. Black changes the colors for, let’s say, 16 AP. Now the character has a configuration of Green/Blue/Purple. You maintain the AP that you gained before and can fire it for the same cost.
Not exactly game-changing, but it would be cool, I think.
While not meta changing, I think a passive that would trigger upon matching an enemy trap tile could be interesting too. Like, instead of triggering the trap, avoid the effect and turn it into a special tile of yours.
Passive: If Thor (Gladiator) is an opponent and at or about half health, at the beginning of the turn heal him for 25% health.
Passive: At the begging of EVERY turn destroy all team-up tiles (does not deal damage or generate AP).
5* Paste Pot Pete
Blue (5AP) - Nobody is as sticky as the master of paste! Using his amazing paste gun and living up to his other Nom de Guerre - The Trapster, Pete glues shut any enemy trap or repeater tiles. If Pete glues 5 or more, deal 15,867 damage and stun any characters that make traps for 5 turns.
The pure color switching abilities is already in the game, with 5-star Hulk/Banner. He starts out Blue/Purple/Black, but once a certain threshold is reached, he turns into the Hulk, and uses Red and Green.
I suppose they could try putting it on a good character, and see what happens.
Speaking on Mysterio and Illusions:
What if there was a power that changed the colors the opponent sees? So they think they are matching green but actually black. It could have a JJ type threshold if you have 9 ap in a color you can “see” how it’s truly represented on the board. Thor’s APgen would be affected so he might generate AP that you don’t need
To challenge Okoye: a passive power that stuns when YOU have enough TU. When you have 9 TU the next charcter who fires a power is stunned for x amount of turns, destroy x amount of TU from your pool and the board
I think we need a passive neutralizer power. Emma should have had one (but alas they decided to give her Banner/Ock level kit: expensive, slow, uncharacteristic)
Something that drains AP when a passive is fired,
Something that adds an AP threshold to enemy powers- unless you have x ap in the passive color they don’t fire,
make Faltline trigger off passive triggers(cap so you don’t have dueling doctors or only on opponents turn)
Mr. Sinister could have a power that neutralizes an enemy power- passive or not. mechanic like C&D but straight removes it outright. no more traps. no more wakanda forever
A power that generates ISO/Riso/HP when you match 5. The meta would shift as players put up teams to capitalize. Giving Win based players motivation to keep grinding.
I don’t think it would be a meta-changer, but we don’t have a power that reduces the strength of attack tiles in the same way that BSSM does strike tiles and Brock Venom does protect tiles.