I know on the top of everyone’s list is colorless covers, but how about some small, quick wins for the devs to ponder.
- Option to disable animations
- GUI that shows AP at all times
I know on the top of everyone’s list is colorless covers, but how about some small, quick wins for the devs to ponder.
Eliminate schedule from PVE! End of story, hapy as a puppy in a loving family
Bigger chance of Bonus Hero ![]()
Just lower the progression points threshold in PvE to where progression can be achieved with 3 clears (as it once was), instead of friggin 5. All I ever wanted. The expectation of the amount of time people have to spend on this game is stupidly out of whack.
Aside from that, shut down pvp and apologize for ever including such a waste of space in the game, maybe? That would be good. Or do something to make the prologue relevant.
Immediate answer: Fewer clears for PvE progression.
Longer term answer: More cosmetic rewards/purchases. More session-to-session rewards at 4* tier and above, not just accumulating points that eventually do something.
Collect all on standard elite and heroic
Reject character and collect iso straight away
Tiered vault prizes to tie in with clearance level so if you’re doing an adventure at level 8 you have a much lower chance of seeing your hundredth 2 star Johnny Storm
Selectable cosmetic cover choices so you can pick from previous covers eg Monster Mayhem just for variety
Progression for wins in PvP possibly as a choice with a placement cap if you select that instead of the full blown version
If you mean “open” when you say “collect”, that would be awesome. So many taps…
And something that would be a huge QOL change, and help players with no dev drawback other than programming time.
Decrease the time restrictions and/or the time commitment to play competitively. There are many, many, ways this could be accomplished:
Trade-in system for 1* tier. If say you pull ten 1* then have the ability to either sell for 1000 iso or trade in for, say 2 or 3 Elite tokens. This would help out those starting up who often have iso surpluses and need characters to progress. It would also mean that 1* have more utility and usefulness.
This. Please take us back to 4 clears.
Get rid of pve & ddq, only have PvP events. Have lightning rounds run 24/7 add 4* PvP and different pvp events with 3* & 4* characters only. Every other game mode is a waste of space!
Those things wouldn’t break the game, making it more enjoyable for many players ![]()
No skip tax.
How about points for each day of an event have the same weighting - why is the last day worth more than the first day?
So when you have day of the event that you can’t do optimal clears, you don’t move from t10 to t50 if you have to change your game schedule on the last day.
Definitely some use of covers - geez, i have 140 covers and i am using like 10 of them, others only as a farm or for nodes where they are needed.
Some offline/afk features would be cool - my idea always was the upgradable base where you could send your covers on mission to get different small rewards.
In addition to HfH, I’d like to see them run a Ant-Man/CHulk/Coulson/4R&G/4Gamora style mini-PVE event which awarded a random cover for the current Clash of the Titans character. It would be a 5-day event, the same as the Clash. This doesn’t seem like asking for too much…
The recent Guardians mini-missions were some of the most fun events I’ve had in a while. They were fine as a new PVE, but I replayed several of the missions, particularly the 5* SL loaner one, just for fun when it was just the mini-PVE. I never replay normal PVE’s just for fun
Something, anything to make PVE less of a grind. It’s the only good way to get ISO, but it sucks up so much time.
The best option would be going back to 4 clears for progression, obviously.
I’d also love an option to auto-skip the stupid story dialogues. They’re not interesting and having to see them Every. Single. Match. is stupid. You’re just giving me more extraneous nonsense to tap through.
Let me take weekends off ![]()
A new game mode that makes you think, 4* DDQ style, with appropriate rewards. Super tough battles net higher rewards (legendary token, big ISO/HP/CP, etc), easier battles net you smaller rewards. Anything to help snap out of using the same cast of characters all the time.
Is this an old thread? They already decreased the time required for PVE by 100%