so with 5* carol being released the initial reviews have not been great. We have also had a string of good but not great 5* with a lot of them having some major flaws. There hav3 been 5* that have been released that turned out to be much better than initial impressions show so what I am suggesting is to relook at 5* released when they leave latest packs and look to rebalance them if needed.
the reason why I say wait to get them out of latest is players will have had an opportunity to cover the 5* and play test them and give the devs a lot of stats.
here are the things to look at. One players who have the 5* character championed how often do they use the character in PVP not sead teams. How often do they used championed 5* in PVE when not buffed. How often do players use said 5* on hard nodes in PVE when not buffed (even if not champed). This should give. Good usage rate to see if players find this character useful.
2nd run the stats on powers especially with all the CD and repeater tiles being used. For these powers how often are thee CD or repeaters hitting 0. If this is a low percentage then this is an opportunity to buff the character (think Loki’s king pins green). Powers should not have a low percentage of usefulness.
3rd based on usage and effectiveness of powers determine if a buff or nerf is needed. I look at Loki’s green, Kingpins, blue and green, Cable’s blue, Carols green repeater, and see powers that are see good unique abilities but have such a low chance of actually being useful, or need great timing to work. Miner adjustments can be made to a lot of new characters to make them more playable in the game rather than sitting there only to be used in essentials for PVP. It is ok to admit you errored on the side of cation when creating a character and then giving a slight adjustment to their powers to make them better.
please rebalance more 5* to make them more useful in the game. They don’t need to be meta, but they should also not be frustrating to use.