6* characters are absolutely the worst idea I could think of for this game. I would rather see them release 100 new 1* characters and never release another character after rather than see a single 6* introduced. I literally can not think of a worse idea than 6* characters.
We don’t need 6*. 5* was a huge mistake and I think the devs are actually aware of that.
Instead it would make far more sense to level all the tiers and simply make each character different rather than better. Its a while ago now but I’m pretty sure the original intent with 5* was to give them classes. This would still work.
Assualt class have high match damage , low health and will heal.
Heavy would be high power damage high health but be slow.
You get the idea. The game needs to be more tactical and less of an arms race. It’ll breathe life into the game and everyone’s roster
Okay, I like opening the can of worms…Cue the intellectual exercise music…
What if the current characters were reorganized into 7 or 8 tiers? Sure, you can call them 7 stars if you want to. Gambit and Thor and maybe a couple of the other best 5*’s go top tier…Peggy moves up to tier five, Elektra down to tier three (and two). Archangel down, im40 up, etc.
What happens then? Each tier is far less diluted (for the next 2 years anyway). It acknowledges power creep without creating more of it. It lets the devs control the rarity of the best characters (shudder). And, in the future, when people complain about Kraven, the devs don’t have to rebalance him, they can just move him down into a more common tier.
I’m not even sure all characters in the same tier have to have similar stats or ISO requirements. It wouldn’t be that weird to see Peggy and Surfer hanging out in the same tier. Certainly no bigger a power gap than what exists between Yelena and 1* Spidey.
They could maybe add more 2 and 3 star characters, then make the required nodes somewhat like DDQ. Required 2 star node you can only use 2 star characters and same for the 3* node. Maybe make one node per sub like the BOP where you have to use one 2, 3, and 4 or for lower SCL a 1, 2, and 3. They would have to tweak the enemy levels of course. this would add clearing/grinding time so probably not viable, but I think it would be fun for me.
Because 5*s were designed from the ground up to be end-game content, unlike any other level before them.
They were designed to be usable at 1 cover (where 3’s and 4’s need 8-10 to be really effective), and they start off a tier above where they “should.” 3’s have minimum, maximum, and max champ levels of 40, 166, 266. 4’s are just above that, 70, 270, 370. It’d be nice if 5’s were similar, going for a 100, 350, 450 or something. But no, they start at 255, and hit 450 before you champ them.
The reality is that they skipped the logical placement of 5* characters, went up to the next tier, and slapped a 5* on that instead. It works for creating truly powerful end-game content but failed to provide the foundation necessary to build up further. Beyond that, I shouldn’t really have to explain all of the ways that 5s are different than other tiers (rarity, power, influence on the game, etc). Players would quit if they had to spend ages creeping their way to the 5 tier only to find themselves irrelevant because 6*s existed.
No they didn’t. I don’t know how to address that other than to say it flat out isnt’ true. No one ever talked about adding new SCLs (either wanting more or being skeptical of them adding more, or when they would be added, from both players and devs) the way people talk about 6s. It’s not even apples and oranges. More like… apples and stock brokerage. I wouldn’t even consider it significant enough to mention, honestly. It’d be like comparing talk of colorless covers to talk of champing 1s. One of those things gets mentioned multiple times a week, the other almost never.
I’ll take Brigby’s noncommital “PR answers” with a grain of salt, because that’s how things need to be communicated sometimes. But when a Dev takes extra time out of his day to engage in a Q&A and gives a straight answer (no 6*s) AND an explanation (they’re listening when players say they don’t want them), I’m going to take that at face value.
I don’t think the game needs 6s. I think the development needs some innovation to make existing tiers relevant. If there’s a reason to keep and power up the 1-4 tiers, they can add to those until they close up shop, so long as the new characters provide new strategies and interesting options.
The problem with the gameplay right now is that there’s no reason not to bring your highest star and level characters to 90% of the game modes. Doing otherwise makes you non-competitive and unnecessarily slows what is already grindy content (due to event recycling and lack of enemy variation). If you’ve got a pair of good champ 5* they make the other 154 characters in your roster mostly irrelevant. Introducing 6* would only exacerbate this.
Making the other tiers relevant, though, would increase engagement. If there are game modes where you can’t use your higher powered characters, or where there are specific rewards or advantages to using lower power characters, people might use them more. They get more mileage out of the stuff they’ve already worked/paid for.
Granted, the challenges to this are that
New game mode content is a significant programming resource investment
It has no direct impact on the bottom line
Unless carefully balanced, it throws the game’s economy, and likely the monetization that depends on it, totally out of whack.
It’s better for the long-term health of the game, IMO. More reasons to utilize the lateral spread is more engaging than power creep.
When we will have separate tokens for 5* only, that will be little first step for a 6* tier. Or if devs start to give them away as a reward in SCL 10. I wouldn’t mind if there will be unplayable 6* Stan Lee, somewhere above, as a joke character, just watching and laughing at MPQ universe…
To be honest, I’d better want a normal 5* tier, cause we have a mess now. I’m one cover away from championing Gambit, but still can’t get OML his first red!!! I know, it shouldn’t be that easy, but still… When the moon is in the Seventh House and Jupiter aligns with Mars maybe we’ll get a 6* (I hope not).
It makes no sense that Standard Tokens are rewarded to those doing SCL8 & 9. They’re little more than Iso fodder at out stage of the game. The tokens from 8 & 9’s nodes, and maybe even from 7’s, should be Elite Tokens.
6* are not necessarily the answer, but some method for the whales to stay ahead is. Many of us that are FTP or close to it have caught up where we can reliably place Top5 in both PVE and PVP. Whales spend a lot of $$$ to collect characters early and stay ahead of the curve. When that advantage goes away, there is less reason to spend, and when the spending dries up, so will the game.
They should just let you champion up characters and every couple hundred levels it goes up a star rating. You could champ a 3 to a 5, and a 5 to a seven.
This might alleviate some issues- combine 3 and 4 star echelons to create new, expanded level. Rebalance them and then let the 5-stars become the 4-star level. Not sure about match damage adjustments, but it would be nice to have a fat league of 3* events to cycle and have 4-stars be pretty rare to acquire again.
Star levels are based solely on rarity and chances of pulling a card. The chances of pulling a 6* if it were ever released would be extremely low if the the odds duplicated with current rate of 1:7 for 5* it’d be around 1:49 for 6*. There is no need to create another rarity level when 5* are already difficult enough to obtain.
6* would be catering almost exclusively to whales. Do you remember when SS came out and it manhandled the top 4* team at the time by itself? 6* would be exponentially worse following that trend. How would 95% of the playerbase even contend?
When the sea caters exclusively to its biggest whales, no other fish can hope to survive.