It’s been over a month since the last SCL scaling test and not a word has been heard since. We’re now coming to the close of the first progression via wins test. Question is which do you think goes permanent first?
Something tells me we are not seeing the SCL scaling fix in the format that was presented in the tests. Otherwise it would be already implemented. And it’s a huge shame as I am already riding on fumes with this game.
The PvP test - i have no clue yet. My participation will start towards the end of the event (not aiming at max progression which would be my goal if the target was closer to 30 wins) but rather the 10 CP and maybe placement if I get lucky.
I’m honestly thinking that they are testing both as once because their long-term plan is to change both at the same time at the start of a season.
Last time they did a significant change to PvE they did like 5 tests over a few months. Even if they felt the got it 100% right the first time I’d expect at least 1 or 2 other test to confirm and see if anyone liked other ideas better.
PVE forces early scl8 players to go play for scl6 rewards unless they want to get crushed in placement.
Fix: open scl 9 and 10 with significantly improved rewards. Or increase the rewards from scl6 to scl 8 level, scl 7 to scl 9 level and scl 8 to scl 10 level.
PVP is boring in the test. There’s no incentive to play once you get 40 wins. And getting 40 wins can be frustrating depending on your MMR and when you can play. And worrying about the reward that matters most is annoying.
Fix: Put CP back in progression. And offer wins as an alternative next to score. 900 or 40 wins. Whatever comes first. And 1200 or 60 wins or so for the CP.