which goon placed the countdown?

This issue has bothered me since I started playing and would have made a big difference if I knew the answer.

So let’s say I’m facing two pyros, and there are two flamethrowers activated, one ready to go off and one with 3 rounds remaining. I can take either one of them down with my next move, but if the flamethrower goes off, I’m dead. Is there any way to know who placed the tile that’s about to activate so I can kill him and get rid of it?

Is there any way to know who placed the tile that’s about to activate so I can kill him and get rid of it?
Short answer: No.

Longer answer: Nope.

I don’t think you’d find much disagreement here about how helpful a separate label where there are two of a goon type present would be.

tinnykitty those tinnykitty goons… icon_mad.gif

If you have a stunner on your team, a slightly less crippled way to tell goons apart would be stunning one of them when countdowns haven’t reached 1 yet. Whichever CD doesn’t tick after that, you know your suspect now.
Some goons only place one CD at a time, and in order that they are shown, like Snipers, which makes them easy to deal with.

Thank you for that, that’s what I had in mind, but it can only be done, under circumstances, aka stunner with enough AP to stun, and not for 1 turn left.

Snipers are not so much the problem, because their damage may be “oh God, please don’t let it go off”, but it it’s only one at a time, so the case is to eliminate it anyway, and not care about who placed it..

I have noticed that it’s usually the one on the back, it’s happened to me before that I go and kill the 1st guy and the one on the back is the one with the tile

Maybe. If they are not exactly the same level then their tiles will do different damage and you can match the countdown tile to the ability description.

Otherwise, guess

That may happen sometimes, but not always. It mostly seems that the one I guess is my man, is always wrong…!

That’s a good one, hadn’t thought of that.., thanks!

I say tinnykitty those tinnykitty devs – they had time for all irrelevant work like slanted tabs and animating HP but indicating counter ownership we asked hundred times over since day one is still sitting. Sure some excel sheet guy calculated it would drop the health pack use by some amount so it’s red light. icon_evil.gif

Good God do you ever do anything but whine all day?

Easy rule of thumb: It’s always the goon that you don’t choose, so kill that one instead.

It really a grinds my gears when I stun the wrong bad guy and then get sniped or some other countdown tile hits me. I like to believe that the stunned bad guy is giving me the good ole Nelson Muntz laugh.

But even then, it will deffinately be the other one…

You are an intense fellow - take a deep breath, your valid points would come across better if we weren’t imagining you foaming at the mouth while typing them. just saying.

Sometimes the goons have slightly different levels. E.g. 121 and 120.

If that’s the case then you can tell which goon created the tile by checking the damage in the tile and character ability descriptions.

To be fair he has a point, it’s a much requested feature and I’m yet to see a single dev response to it. A simple “yes it’s coming” or " it’s not coming" would be enough.

Your thumb get chop off when you come across a team of 3 pyro.

In that case, we’ll need Monty Hall to come in and give us the choice of changing our decision or keeping it.

I think usually is the one with more health.

But i think is fair we dont know who put it there. That would make it way too easy, c’mon.
This is needs to be challenging, right?