Which new characters would you like to see added?

I’d like to see more team affiliations other than the Avengers.
Fantastic Four: Reed, Sue, Johnny, and Ben (obviously) but also maybe a classic FF She-Hulk, Franklin, and Namor.
X-Men: Cyclops, Prof. X, Rogue, Colossus, Iceman, Psylocke, Nightcrawler, Shadowcat, Gambit, etc…

More villains! The current roster of villains outside of Ragnorok are too weak (Doom, the Hood, and Loki anyone?).The Sinister Six would be cool. So would the Brotherhood of Evil Mutants (the Blob!). Any more villains that aren’t limited to purple/black combinations would be nice. (Who would rather have the Kingpin over the Hood?)

Silver Surfer
Daredevil
Punisher
Dr. Strange
Beta Ray Bill
THE HULK!!!

And really, Fury needs his own cover.

More X-Men and the Fantastic 4 would be great. We need to be able to run a wider range of tournaments, and X-Men is the obvious choice.

Hulk also needs to happen, preferably at 3*. It might be fun to have a 2* Bruce Banner version that temporarily transforms into the Hulk (draining Green AP but substantially increasing tile-matching damage dealt, Hulk Smash!) when not in Hulk from Bruce could use science to solve problems (mess with enemy controlled tiles) or maybe transform tiles into different colours. The trick is doing this while still making him useful - Loki is a really poor 3*, and needs some love as well.

Silver Surfer would be great and Galactus would make an hilarious 4*.

More 1* star heroes (and maybe a 2* or two) available in the regular store would be great, this would also tempt people to increase their collection size further, so I think that it would be good for business. I’m reaching the point where there is no purpose in my using regular recruit tokens or spending ISO-8 there, and I’m sure that others will reach that point soon. Ideally a couple of 1* X-men so that we can have that tournament and everyone can play in it.

I would say Henry Pym, but the current precedent is different star quality for different costume, and we don’t have enough qualities for ant man, goliath, giant man, yellowjacket, wasp, et cetera.

Probably best to keep my expectations low and figure on an Iron Man, Inventor of Ultron card with the new movie.

I think there are enough stars to handle Hank Pym, you have a good idea icon_e_smile.gif

Ant-Man = 1*
Yellowjacket = 2*
Giant-Man or Goliath = 3* (don’t need both)

Wasp can be her own 1* cover.

We are lacking 1-star characters in this game, so here are some suggestions for 1-stars that could be added that might be useful without being annoyingly OP or totally worthless:


Rogue (Modern)
1-Star
Health - on par with, or slightly lower than, 1-star Black Widow (very squishy support)
Abilities: 3
Max level cap: 50
Primary colors: 1.) Green, 2.) Yellow, 3.) Black

Green -
Steal Breath
Cost: 10 AP
Level 1: Steal 2 Blue AP from your opponent
Level 2: Steal 3 Blue AP from your opponent
Level 3: Steal 4 Blue AP from your opponent. Stuns current target for 1 turn.
Level 4: Steal 5 Blue from your opponent. Stuns current target for 1 turn.
Level 5: Steal 5 blue from your opponent. Stuns current target for 2 turns.

Yellow -
Steal Power
Cost: 12 AP
Level 1: Take control of up to 1 enemy strike tile or protect tile.
Level 2: Take control of any combination of up to 2 enemy strike tiles or protect tiles. (e.g. 1 strike tile & 1 protect tile, or 2 strike tiles, or 2 protect tiles)
Level 3: Take control of any combination of up to 3 enemy strike tiles, protect tiles, or attack tiles.
Level 4: Take control of any combination of up to 4 enemy strike tiles or attack tiles.
Level 5: Take control of any combination of up to 5 enemy strike tiles or attack tiles. You may also take control of one enemy countdown tile but must add 2 to the countdown.

Black -
Steal Life
Cost: 12 AP
Level 1: Create a 3-turn countdown tile. When the countdown tile hits zero, your opponent loses 2 of each AP. You do not gain any AP.
Level 2: Costs 1 less AP. When the countdown tile hits zero, your opponent loses 3 of each AP. You do not gain any AP.
Level 3: When the countdown tile hits zero, your opponent loses 4 of each AP. Rogue is stunned for 1 turn. You do not gain any AP.
Level 4: Costs 1 less AP. When the countdown tile hits zero, your opponent loses 4 of each AP. Rogue is stunned for 2 turns. You do not gain any AP.
Level 5: Reduce countdown to 2. When the countdown tile hits zero, your opponent loses ALL AP. Rogue is stunned for 3 turns. You do not gain any AP.


Kitty Pryde (Modern)
1-Star
Health - on par with, or slightly lower than, 1-star Black Widow (very squishy support)
Abilities: 2
Max level cap: 40
Primary colors: 1.) Blue, 2.) Purple, 3.) Black

Blue -
Phase Shift
Cost: 8 AP
Level 1: Kitty places a 3-turn purple countdown tile on the board. When the countdown expires, the tile explodes, dealing 50 damage to the current target and stunning Kitty for 2 turns. Kitty cannot be targeted while she is stunned for those 2 turns.
Level 2: Does 75 damage.
Level 3: Does 100 damage. Costs 1 less AP.
Level 4: Does 150 damage. Kitty is stunned for 3 turns. She cannot be targeted while she is stunned for those 3 turns.
Level 5: Does 200 damage. Costs 1 less AP. Reduce countdown to 2 turns. Kitty is stunned for 3 turns. She cannot be targeted while she is stunned for those 3 turns.

Purple -
Phase Shield
Cost: 10 AP
Level 1: Kitty generates 3 yellow AP. She stuns one of her teammates for 1 turn. Her stunned teammate cannot be targeted for that turn.
Level 2: Kitty generates 4 yellow AP.
Level 3: Kitty generates 5 yellow AP. She stuns one of her teammates for 2 turns. Her stunned teammate cannot be targeted for that turn. While stunned, her teammate regenerates 100 health per turn.
Level 4: Kitty also stuns the currently targeted enemy character for one turn. That enemy character cannot be targeted for one turn.
Level 5: Kitty generates 6 yellow AP. She stuns herself and one of her teammates for 3 turns. Neither she nor her stunned teammate can be targeted for those turns. While stunned, Kitty and her teammates regenerate 150 health per turn. Also, Kitty stuns the currently targeted enemy character for 3 turns. That enemy character cannot be targeted for 3 turns.

Sunspot (Modern)
1-Star
Health – slightly lower than 1-star Iron Man, decently tanky when fully leveled
Abilities: 2
Max level cap: 40
Primary colors: 1.) Yellow, 2.) Black, 3.) Red

Yellow –
Corona
Cost: 0 AP (Passive)
Level 1: As long as you have 10 yellow AP, Sunspot generates 1 of every color AP (except yellow and black) at the start of your turn.
Level 2: Sunspot generates AP as long as you have 9 yellow AP.
Level 3: Sunspot also generates 1 yellow AP per turn.
Level 4: Sunspot generates AP as long as you have 8 yellow AP.
Level 5: Sunspot generates 1 of every color AP (including yellow and black).

Black -
Solar Blast
Cost: 8 AP
Level 1: Select one tile on the board. Sunspot absorbs solar energy, blasting that tile to deal normal damage. Does not generate AP.
Level 1: Select two tiles on the board. Sunspot absorbs solar energy, blasting those tiles to deal normal damage. Does not generate AP.
Level 3: Select one tile on the board. Sunspot blasts a 3x3 square border around that tile (but does not destroy the selected tile). Deals normal damage. Does not generate AP.
Level 4: Select one tile on the board. Sunspot blasts a 4x4 square border around that tile (but does not destroy the selected tile). Deals normal damage. Does not generate AP.
Level 3: Select one tile on the board. Sunspot blasts a 5x5 square border around that tile (but does not destroy the selected tile). Deals normal damage. Does not generate AP.


Beast (Modern)
1-Star
Health – on par with Venom, somewhat tanky
Abilities: 2
Max level cap: 40
Primary colors: 1.) Blue, 2.) Yellow, 3.) Green

Blue -
Brilliant Deduction
Cost: 9 AP
Level 1: Pick any basic tile on the board. Hank changes it to a basic blue tile. If this tile causes a match, the first match does not generate AP, but any subsequent matches do.
Level 2: Pick any two basic tiles on the board. Hank changes them to basic blue tiles. If these tiles cause a match, the first match does not generate AP, but any subsequent matches do.
Level 3: Costs 1 less AP.
Level 4: Pick any 3 basic tiles on the board a row or column of 3. Hank changes them to basic blue tiles. Matching these 3 tiles does not generate AP, but any subsequent matches do.
Level 5: Costs 1 less AP. Pick any 4 basic tiles on the board a row or column of 4. Hank changes them to basic blue tiles. Matching these 4 tiles does not generate AP, but any subsequent matches do.

Yellow –
Superhuman Leap
Cost: 10 AP
Level 1: Hank smashes 2 random basic yellow tiles on the board, dealing 2x their normal damage. Does not generate AP. Cannot be used if there are no basic yellow tiles on the board.
Level 2: Hank smashes 3 random basic yellow tiles on the board, dealing 2x their normal damage. Does not generate AP. Cannot be used if there are no basic yellow tiles on the board.
Level 3: Costs 1 less AP. Cannot be used if there are no basic yellow tiles on the board.
Level 4: Hank smashes 4 random basic yellow tiles on the board, dealing 2x their normal damage. Does not generate AP. Cannot be used if there are no basic yellow tiles on the board.
Level 5: Costs 1 less AP. Hank smashes 5 random basic yellow tiles on the board, dealing 2x their normal damage. Does not generate AP. Cannot be used if there are no basic yellow tiles on the board.

Cloak & Dagger (Modern)
1-Star
Health – on par with 1-Star Hawkeye (relatively squishy, but there are two of them after all icon_e_wink.gif
)
Abilities: 2
Max level cap: 40
Primary colors: 1.) Yellow, 2.) Black, 3.) Red

Yellow –
Light Dagger
Cost: 6 AP
Level 1: Deal 50 damage to the current target.
Level 2: Costs 1 AP less.
Level 3: Deal 100 damage to the current target.
Level 4: Costs 1 AP less.
Level 5: Deal 150 damage to the current target.

Black -
Dark Hunger
Cost: 0 AP (passive)
Level 1: As long as you have 9 or more red AP, all enemy team members lose 5 health per turn.
Level 2: As long as you have 10 or more red AP, all enemy team members lose 8 health per turn.
Level 3: As long as you have 11 or more red AP, all enemy team members lose 10 health per turn.
Level 4: As long as you have 12 or more red AP, all enemy team members lose 15 health per turn.
Level 5: As long as you have 12 or more red AP, all enemy team members lose 25 health per turn.

We currently have:

Daken and 2 wolverines
Venom and 2 spider-mans
Yelena Belova and 2 black widows
Bullseye and 2 hawkeyes
_______ and 2 iron mans
Moonstone and 2 __________

Clearly we need an Iron Patriot and 2x carol danvers

My list mostly consists of X-men, because I am most familiar with them icon_e_smile.gif

Nightcrawler, Rogue, Colossus, Gambit, Hulk, Sunfire, She-Hulk and many others, but let’s concentrate on just chip l couple for now

Every day this game is without Howard the Duck is a lost opportunity.

I have a soft spot for the 70s and 80s, so the classic Defenders lineup (Nighthawk, Valkyrie, Doctor Strange, Hellcat) comes to mind. Power Man and Iron Fist (and with the way Luke Cage has been promoted in recent years, hard to imagine he won’t arrive soon). The West Coast Avengers – Mockingbird, Wonder Man, Tigra, Moon Knight, Doctor Pym.

And lord knows we need some oddball groups like the Headmen, Nextwave, the Agents of Atlas and the X-Statix.

I think that some Non-Superhero characters could be fun…

Agent Coulson and Maria Hill anyone? They might end up sucking for health, but they could be great buff-ers with all of the S.HI.E.L.D. tech they could use!

My top 3 Heros:
Bishop
Magik
Deadpool

My top 3 Villains:
Mr. Sinister
Carnage
Omega Red

All of the above! Lots of great suggestions in this thread.

Top of my list would be the Hulk.

Runaways and Young Avengers…

;_;

To name a few

Iconic Marvel Characters
Hulk
Daredevil
Silver Surfer
Dr Strange

Avengers
She Hulk
Black Panther
Antman
Wasp
Vison

Fantstic Four
Mr Fantastic
Invisible Woman
Human Torch
Thing

X-Men
Phoenix
Cyclops
Nightcrawler
Collosus
Beast
Charles Xavier

Two words: Devil. Dinosaur.

They could even add a 4-star villainous Devil Dinosaur in an ascot, as seen in Nextwave!

Another idea that could be amazing: MODOK.

And one they’re more likely to do any day now:

Captain Marvel (Marvel Now!)

This also allows variants - old school Ms. Marvel, Binary, Warbird…

It’s really strange to have the Dark Avengers Ms. Marvel faker, but ignore the character she’s copying.

A four-star Dormammu cover is a must! (And a one-star Dr. Strange cover, so I can easily crush him.)

HULK!!!

Charles X and Deadpool would be mega!!!

By my count, there are currently 15 heroes and 11 villains (counting Marvel Now! Magneto as a hero):

Heroes:
Wolverine (X-Force)
Black Widow (Grey Suit)
Iron Man (Model 40)
Spider-Man (Classic)
Captain America (Modern)
Hawkeye (Modern)
Magneto (Marvel NOW!)
Spider-Man (Bag-Man)
Storm (Classic)
Thor (Marvel NOW!)
Wolverine (Astonishing X-Men)
Black Widow (Modern)
Hawkeye (Classic)
Iron Man (Model 35)
Storm (Modern)

Villains:
Doctor Doom (Classic)
Loki (Dark Reign)
Magneto (Classic)
Ragnarok (Dark Avengers Thor)
The Hood (Classic)
Bullseye (Dark Avengers Hawkeye)
Daken (Dark Avengers Wolverine)
Moonstone (Dark Avengers Ms. Marvel)
Juggernaut (Classic)
Venom (Dark Avengers Spider-Man)
Yelena Belova (Dark Avengers Widow)

Also, with the obvious exception of Ragnarok, and maybe 3-star Magneto, and maybe kinda-sorta Daken and Venom, the villains are, shall we say…not quiiiiite as good as the heroes.

To add variety, I would suggest adding decently powerful versions of White Queen, Sub-Mariner, Winter Soldier, Mystique, and whichever version of Norman Osborn (though I’m sure some version of Osborn must be coming).

Professor X ***

Blue Passive - “Telepathic Dominance” (there’s bound to be a better name)
While there are N blue tiles on the board, opponent abilities require X additional AP to activate.

Adjust N and X for balance as the power is levelled up.

Could be a counter to Ragnarok and Spidey low AP abilities.

I think if the devs wanted to make an absolutely hateable character, even more annoying than passive-spammers like Daken and Bullseye, it would be a character that adds +X (+1, +2, etc.) to any/all enemy AP costs. Man alive would that be annoying.

I could see that in place for a PVE-style boss, like an Apocalypse or something though.

icon_lol.gif

I think it could be balanced to be not too annoying. Probably +3 AP max, which is only one extra match. Keep his health low compared to other characters of his level (this is Prof. X in a wheelchair).

To counter him you’d just take someone who naturally wants blue AP, to reduce number of tiles below the threshold. The dynamic between him and Magneto would be nice, and character appropriate. And like C.Storm, you’d want to attack him first, likely.

Of course, it’d be really annoying when I didn’t have him, and the other player had him with maxed ragnarok. I’d skip that fight icon_e_biggrin.gif